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I got the Rules Cyclopedia
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<blockquote data-quote="Bob" data-source="post: 693081" data-attributes="member: 559"><p>Please excuse me also for answering when you did not ask me but you may find this helpful:</p><p></p><p>The Dungeons and Dragon Rules Encyclopedia containes all the old rules that came in the different boxed sets. The system is more basic than 1st edition Advanced D&D (thus that version being called Advanced).</p><p></p><p>Four classes - all played by Humans only: Fighter, Magic User, Thief, Cleric. Druid and Mystic (monk) are optional.</p><p></p><p>The demi-humans were both a race and a class: dwarf (like fighter), elf (fighter/magic-user), and hobbit (thief? maybe). You could not play a race and a class in the basic rules.</p><p></p><p>No multi-classing.</p><p></p><p>No Pr Classes - except a few special options are available once you become 9th level or above (like Knight, Paladin, etc. - but these depend on alignment)</p><p></p><p>3 Alignments: Law, Chaos, Neutral.</p><p></p><p>No feats - each class had the same abilities. It was so simple.</p><p></p><p>No skills - although an optional but simple system is offered.</p><p></p><p>Clerics and Magic Users have simple spell lists (the optional class of Druid does too).</p><p></p><p>All you need to describe your character is the name, your six stats, your Armor class and Hit Points, your saves, and equipment -- and spells if you can cast them.</p><p></p><p>It is delightfully basic/easy to use and has provided many with hours of great fun because of this simplicity. Character creation is a breeze - with maybe buying equipment being the most time consuming part. But even the equiment lists are more simple (less to choose from).</p><p></p><p>It is more restrictive and with fewer options than other versions, but still loads of fun for many who may get bogged down with too many rules.</p><p></p><p>In a nutshell, it is just the bare bones of D&D that made the game great.</p></blockquote><p></p>
[QUOTE="Bob, post: 693081, member: 559"] Please excuse me also for answering when you did not ask me but you may find this helpful: The Dungeons and Dragon Rules Encyclopedia containes all the old rules that came in the different boxed sets. The system is more basic than 1st edition Advanced D&D (thus that version being called Advanced). Four classes - all played by Humans only: Fighter, Magic User, Thief, Cleric. Druid and Mystic (monk) are optional. The demi-humans were both a race and a class: dwarf (like fighter), elf (fighter/magic-user), and hobbit (thief? maybe). You could not play a race and a class in the basic rules. No multi-classing. No Pr Classes - except a few special options are available once you become 9th level or above (like Knight, Paladin, etc. - but these depend on alignment) 3 Alignments: Law, Chaos, Neutral. No feats - each class had the same abilities. It was so simple. No skills - although an optional but simple system is offered. Clerics and Magic Users have simple spell lists (the optional class of Druid does too). All you need to describe your character is the name, your six stats, your Armor class and Hit Points, your saves, and equipment -- and spells if you can cast them. It is delightfully basic/easy to use and has provided many with hours of great fun because of this simplicity. Character creation is a breeze - with maybe buying equipment being the most time consuming part. But even the equiment lists are more simple (less to choose from). It is more restrictive and with fewer options than other versions, but still loads of fun for many who may get bogged down with too many rules. In a nutshell, it is just the bare bones of D&D that made the game great. [/QUOTE]
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