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I got to playtest Castles and Crusades!
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<blockquote data-quote="Hawkshere" data-source="post: 1451928" data-attributes="member: 2417"><p>C&C might be both a floor wax AND a dessert topping (to quote classic SNL), but there's going to be a hard time managing varied expectations. If the goal is to appeal to such a broad spectrum of D&D enthusiasts, I can see why the NDAs are desired. <em>Some</em> of the folks who had to walk ten miles uphill in the snow <strong>both ways</strong> to play 1st edition may turn up their noses at anything that smells of 3E/d20, just on principle. On the otherhand, from a 3E/d20 perspective, creating a wide dead-band of ability scores seems very retrograde for its own sake. Are numerically lower Armor Class ratings better than higher ones? :\ </p><p></p><p>I'm not dismissing the product outright. Sometimes, it's fun to let a cool product sneak up on you, and sometimes it's fun to enjoy the anticipation. I was tempted to add C&C to my anticipation list, but now I know to wait and make TLG surprise me. Similarly, I blew off being interested in d20 Conan, and as a result I got to enjoy the suprise of a really neat product AND and I didn't rush out and buy the flawed first printing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Also, the term 'OGL' has been used a number of times in this thread to imply some kind of compatibility. I have to assume what is really meant is 'd20', since the Open Gaming Licence implies nothing about compatibility, despite its popularity for several 3E clone systems.</p><p></p><p>Finally, it's my opinion that the balance of control over the rules between the GM and players is very much a matter of taste. Increasing GM control over what is found in 3E D&D/d20 is a nice feature that will appeal to a lot of gamers, but it's not a panacea that clearly elevates the game to superiority over all competitors. Talislanta says "No Elves!" in their ads, and thats a neat way to grab attention and identify with gamers who are sick of elves, but no one pretends that there aren't plenty of players who still like elves, or that elf-free games are clearly superior to elf-ridden ones. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Hawkshere, post: 1451928, member: 2417"] C&C might be both a floor wax AND a dessert topping (to quote classic SNL), but there's going to be a hard time managing varied expectations. If the goal is to appeal to such a broad spectrum of D&D enthusiasts, I can see why the NDAs are desired. [i]Some[/i] of the folks who had to walk ten miles uphill in the snow [b]both ways[/b] to play 1st edition may turn up their noses at anything that smells of 3E/d20, just on principle. On the otherhand, from a 3E/d20 perspective, creating a wide dead-band of ability scores seems very retrograde for its own sake. Are numerically lower Armor Class ratings better than higher ones? :\ I'm not dismissing the product outright. Sometimes, it's fun to let a cool product sneak up on you, and sometimes it's fun to enjoy the anticipation. I was tempted to add C&C to my anticipation list, but now I know to wait and make TLG surprise me. Similarly, I blew off being interested in d20 Conan, and as a result I got to enjoy the suprise of a really neat product AND and I didn't rush out and buy the flawed first printing. :D Also, the term 'OGL' has been used a number of times in this thread to imply some kind of compatibility. I have to assume what is really meant is 'd20', since the Open Gaming Licence implies nothing about compatibility, despite its popularity for several 3E clone systems. Finally, it's my opinion that the balance of control over the rules between the GM and players is very much a matter of taste. Increasing GM control over what is found in 3E D&D/d20 is a nice feature that will appeal to a lot of gamers, but it's not a panacea that clearly elevates the game to superiority over all competitors. Talislanta says "No Elves!" in their ads, and thats a neat way to grab attention and identify with gamers who are sick of elves, but no one pretends that there aren't plenty of players who still like elves, or that elf-free games are clearly superior to elf-ridden ones. ;) [/QUOTE]
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