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I got to playtest Castles and Crusades!
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<blockquote data-quote="Fiffergrund" data-source="post: 1452319" data-attributes="member: 17899"><p>Sorry, Henry, I missed this before. My apologies.</p><p></p><p>This is somewhat accurate. I think a more accurate description would be that the game uses the parts of the OGL that make sense for what the game is trying to accomplish. Some parts are altered or expanded upon - some are discarded entirely - and some parts are new.</p><p></p><p>There was some discussion about conversions, so I thought I'd mention that I've personally seen all sorts of materials used successfully with C&C. I've used some classic material, others in my group have used some Troll Lords material. All required some alteration. Some areas were more seamless than others. The key is that if a detail was missed here or there in the conversion, there wasn't a huge impact on the playability of the scenario. </p><p></p><p>I'm converting some of my own D20 stuff to C&C for a demo game at Milwaukee Gamefest, and it's a *very* easy conversion. If I didn't need to change fundamental details of the adventure, I might be tempted to wing it.</p><p></p><p></p><p></p><p>Well, without having all of the details, things may seem one way and in reality be something else entirely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I can say this: there is something specific about C&C that made my jaw drop when I realized it for the first time. It's one thing that ties many familiar principles together in a very fluid and flexible way - I think some of us are still picking through the ramifications of it all.</p></blockquote><p></p>
[QUOTE="Fiffergrund, post: 1452319, member: 17899"] Sorry, Henry, I missed this before. My apologies. This is somewhat accurate. I think a more accurate description would be that the game uses the parts of the OGL that make sense for what the game is trying to accomplish. Some parts are altered or expanded upon - some are discarded entirely - and some parts are new. There was some discussion about conversions, so I thought I'd mention that I've personally seen all sorts of materials used successfully with C&C. I've used some classic material, others in my group have used some Troll Lords material. All required some alteration. Some areas were more seamless than others. The key is that if a detail was missed here or there in the conversion, there wasn't a huge impact on the playability of the scenario. I'm converting some of my own D20 stuff to C&C for a demo game at Milwaukee Gamefest, and it's a *very* easy conversion. If I didn't need to change fundamental details of the adventure, I might be tempted to wing it. Well, without having all of the details, things may seem one way and in reality be something else entirely. ;) I can say this: there is something specific about C&C that made my jaw drop when I realized it for the first time. It's one thing that ties many familiar principles together in a very fluid and flexible way - I think some of us are still picking through the ramifications of it all. [/QUOTE]
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I got to playtest Castles and Crusades!
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