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I got to playtest Castles and Crusades!
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<blockquote data-quote="Maggan" data-source="post: 1459635" data-attributes="member: 6616"><p><strong>A wandering fanboy I</strong></p><p></p><p></p><p></p><p>In my opinion (and I think buzz would agree) being a fan of something is not wrong. We are all fans of roleplaying games, of D&D, most of us (give or take a few grognards, you know who you are. And so do we!) are fans of 3e, and so on.</p><p></p><p>That's ok.</p><p></p><p>But what really puts me off a game is a fan extolling its virtues by slamming or deriding other games. Or a movie. Or a book.</p><p></p><p>I've seen so many people say "my game is better than your game because your game does this and this wrong."</p><p></p><p>Instead of saying what your own game does right. Ok, the infamous NDA prevents people from speaking about the mechanics. But maybe we can hear more about what it enables them/you to do, game-wise?</p><p></p><p>Preferrably without jabs at other games. Games that a lot of us enjoy immensly.</p><p></p><p>And to put things into perspective. Haven't we all heard claims of "this game is amazing, and it can do anything your game cannot do" a lot of times, before the game is even published? And when (often never) it is published it proves to be yet another roleplaying game.</p><p></p><p>It's terribly hard to reinvent the roleplaying genre, and with the information from some playtesters in mind, I'm expecting nothing less of C&C.</p><p></p><p>Is C&C up to that? Or are fans building expectations that will not be met?</p><p></p><p>I guess we'll see in August. But until then, let's hear more about what the C&C rules enables you to do. And less about what 3e won't "let" you do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Cheers!</p><p></p><p>Maggan</p></blockquote><p></p>
[QUOTE="Maggan, post: 1459635, member: 6616"] [b]A wandering fanboy I[/b] In my opinion (and I think buzz would agree) being a fan of something is not wrong. We are all fans of roleplaying games, of D&D, most of us (give or take a few grognards, you know who you are. And so do we!) are fans of 3e, and so on. That's ok. But what really puts me off a game is a fan extolling its virtues by slamming or deriding other games. Or a movie. Or a book. I've seen so many people say "my game is better than your game because your game does this and this wrong." Instead of saying what your own game does right. Ok, the infamous NDA prevents people from speaking about the mechanics. But maybe we can hear more about what it enables them/you to do, game-wise? Preferrably without jabs at other games. Games that a lot of us enjoy immensly. And to put things into perspective. Haven't we all heard claims of "this game is amazing, and it can do anything your game cannot do" a lot of times, before the game is even published? And when (often never) it is published it proves to be yet another roleplaying game. It's terribly hard to reinvent the roleplaying genre, and with the information from some playtesters in mind, I'm expecting nothing less of C&C. Is C&C up to that? Or are fans building expectations that will not be met? I guess we'll see in August. But until then, let's hear more about what the C&C rules enables you to do. And less about what 3e won't "let" you do. :D Cheers! Maggan [/QUOTE]
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