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I got to playtest Castles and Crusades!
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<blockquote data-quote="cleaverthepit" data-source="post: 1465137" data-attributes="member: 13602"><p>Well, as lead designer (that's me - davis) I had several goals. One of which was to pore over the rules from all editions and all permutations and pull out the core unifying elements and designs, strip them bare and start from ground zero. Hence, there is a unifying theme.</p><p></p><p>We have added a little here and there and created a few very unique manners of dealing with issues that have proven problematic in all editions. Again though, these will not unfamiliar though they are unique. They are also mutable without drastically effecting play. (more on that later).</p><p></p><p>The design team is made up of members of the Castle and Crusade Society. There are many 3e fans, 2e fans and of course 1efans. There are even a few OADD fans, a Godlike fan and a Rolemaster fan. We have gatherd under one banner to create a game we all, hopefully, like. And we have done it without devolving into 'edition wars.' And I want to tip my hat to them for alll the innovative thought and for helping bring this game to fruition.</p><p></p><p>I should say we do have a pugalistics section which is funny to read as everyone needs to let off steam every once in a while. check it out --- <a href="http://pub83.ezboard.com/ftrolllordgamesfrm117.showMessage?topicID=22.topic" target="_blank">http://pub83.ezboard.com/ftrolllordgamesfrm117.showMessage?topicID=22.topic</a> really, some of it is funny.</p><p></p><p>Davis Chenault</p><p>Troll Lord Games</p></blockquote><p></p>
[QUOTE="cleaverthepit, post: 1465137, member: 13602"] Well, as lead designer (that's me - davis) I had several goals. One of which was to pore over the rules from all editions and all permutations and pull out the core unifying elements and designs, strip them bare and start from ground zero. Hence, there is a unifying theme. We have added a little here and there and created a few very unique manners of dealing with issues that have proven problematic in all editions. Again though, these will not unfamiliar though they are unique. They are also mutable without drastically effecting play. (more on that later). The design team is made up of members of the Castle and Crusade Society. There are many 3e fans, 2e fans and of course 1efans. There are even a few OADD fans, a Godlike fan and a Rolemaster fan. We have gatherd under one banner to create a game we all, hopefully, like. And we have done it without devolving into 'edition wars.' And I want to tip my hat to them for alll the innovative thought and for helping bring this game to fruition. I should say we do have a pugalistics section which is funny to read as everyone needs to let off steam every once in a while. check it out --- [url]http://pub83.ezboard.com/ftrolllordgamesfrm117.showMessage?topicID=22.topic[/url] really, some of it is funny. Davis Chenault Troll Lord Games [/QUOTE]
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I got to playtest Castles and Crusades!
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