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I Got Yer CRAFT Skill right here! :)
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<blockquote data-quote="Scribble" data-source="post: 4620848" data-attributes="member: 23977"><p>So I was thinking that it never made much sense to me that someone who took "craft" as a skill could build just about anything. In real life this is rarely true... So I was happy craft was ditched... But then I thunk, hey there could be some use to it... And realized something like the alchemy or ritual system would work well.</p><p></p><p>A character first takes the "tinker" feat which gives him the ability to build stuff. Then the character can purchase the nessesary blueprints of whatever he wants to make.</p><p></p><p>I haven't fully thought out the numbers and such... but what do you guys think?</p><p></p><p><strong>Tinker</strong></p><p>Heroic Tier</p><p><strong>Benefit:</strong> You can craft objects and equipment. You must have the appropriate blueprints. </p><p><strong>Special: </strong>Taking this feat gives you a +5 bonus to any checks you make while using blueprints.</p><p></p><p></p><p></p><p><strong>Wagon Blueprint</strong></p><p><strong>Level:</strong> 1</p><p><strong>Category:</strong> Vehicle Creation</p><p><strong>Time:</strong> Variable See Text</p><p><strong>Component Cost:</strong> See below</p><p><strong>Market Price:</strong> 70 gp</p><p><strong>Key Ability:</strong> STR</p><p></p><p>Use this blueprint to build a wagon. The cost of the materials is the same as that of purchasing a wagon. The time it takes is based upon your skill check.</p><p></p><p>15 3 weeks</p><p>20-25 2 weeks</p><p>26-30 1 Week</p><p>30+ 1 Day</p><p></p><p></p><p>Reinforce Vehicle Hull</p><p>Level: 1</p><p>Category: Vehicle</p><p>Time: 3 days</p><p>Component Cost: See below</p><p>Market Price: </p><p>Key Ability: STR</p><p></p><p>With this blueprint a character can consider the vehicle materials “reinforced” increasing its hit points by ½ </p><p></p><p>The cost for materials for this project cost ¼ the original vehicle cost.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4620848, member: 23977"] So I was thinking that it never made much sense to me that someone who took "craft" as a skill could build just about anything. In real life this is rarely true... So I was happy craft was ditched... But then I thunk, hey there could be some use to it... And realized something like the alchemy or ritual system would work well. A character first takes the "tinker" feat which gives him the ability to build stuff. Then the character can purchase the nessesary blueprints of whatever he wants to make. I haven't fully thought out the numbers and such... but what do you guys think? [B]Tinker[/B] Heroic Tier [B]Benefit:[/B] You can craft objects and equipment. You must have the appropriate blueprints. [B]Special: [/B]Taking this feat gives you a +5 bonus to any checks you make while using blueprints. [B]Wagon Blueprint[/B] [B]Level:[/B] 1 [B]Category:[/B] Vehicle Creation [B]Time:[/B] Variable See Text [B]Component Cost:[/B] See below [B]Market Price:[/B] 70 gp [B]Key Ability:[/B] STR Use this blueprint to build a wagon. The cost of the materials is the same as that of purchasing a wagon. The time it takes is based upon your skill check. 15 3 weeks 20-25 2 weeks 26-30 1 Week 30+ 1 Day Reinforce Vehicle Hull Level: 1 Category: Vehicle Time: 3 days Component Cost: See below Market Price: Key Ability: STR With this blueprint a character can consider the vehicle materials “reinforced” increasing its hit points by ½ The cost for materials for this project cost ¼ the original vehicle cost. [/QUOTE]
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I Got Yer CRAFT Skill right here! :)
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