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General Tabletop Discussion
D&D Older Editions
I gotz me a wall full o' 3.5
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<blockquote data-quote="Glade Riven" data-source="post: 5569375" data-attributes="member: 86468"><p>The best part is that your wall of 3.5 stuff is not invalidated, and can be converted - although with the options that are avalable through the AGP, Ultimate Magic, and soon-to-be Ultimate Combat, there's just so much good stuff that it isn't worth dealing with the jankyness of some of the 3.5 material.</p><p> </p><p>Paizo encourages judgement calls of the individual game master. In other words, <em>Paizo trusts your judgement</em>. Ultimate magic has a whole chapter on creating custom spells, golems, and anything magical - and gives players a legitimate way to tinker with things. This can be a little annoying to a strict rules lawyer, but part of trusting your judgement is that if you are a rules lawyer type GM, you can put your foot down.</p><p> </p><p>As far as converting - gear usually works fine, although certain spells have changed a little bit (polymorph type, especially). If the class was a little strong under 3.5, the only change may be to check the BAB/HD ratio. If the class was weak, more work would be required - and it may be better to make it an archetype of a current class (since many 3.5 classes were minor variants of core). PF races are +1/2 to +1 compared to 3.5 races. CR is a little more accurate in Pathfinder, but the rule of thumb is (3.5 CR) - 1; the only thing you need to add is a combat maneuver bonus and a combat maneuver defense stat, but that's super-easy.</p><p> </p><p>oh, and <a href="http://www.d20pfsrd.com/" target="_blank">d20pfsrd </a>does a better job of keeping up-to-date on the rules, even a bunch of 3rd party stuff.</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5569375, member: 86468"] The best part is that your wall of 3.5 stuff is not invalidated, and can be converted - although with the options that are avalable through the AGP, Ultimate Magic, and soon-to-be Ultimate Combat, there's just so much good stuff that it isn't worth dealing with the jankyness of some of the 3.5 material. Paizo encourages judgement calls of the individual game master. In other words, [I]Paizo trusts your judgement[/I]. Ultimate magic has a whole chapter on creating custom spells, golems, and anything magical - and gives players a legitimate way to tinker with things. This can be a little annoying to a strict rules lawyer, but part of trusting your judgement is that if you are a rules lawyer type GM, you can put your foot down. As far as converting - gear usually works fine, although certain spells have changed a little bit (polymorph type, especially). If the class was a little strong under 3.5, the only change may be to check the BAB/HD ratio. If the class was weak, more work would be required - and it may be better to make it an archetype of a current class (since many 3.5 classes were minor variants of core). PF races are +1/2 to +1 compared to 3.5 races. CR is a little more accurate in Pathfinder, but the rule of thumb is (3.5 CR) - 1; the only thing you need to add is a combat maneuver bonus and a combat maneuver defense stat, but that's super-easy. oh, and [URL="http://www.d20pfsrd.com/"]d20pfsrd [/URL]does a better job of keeping up-to-date on the rules, even a bunch of 3rd party stuff. [/QUOTE]
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I gotz me a wall full o' 3.5
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