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I guess I am a rules lawyer... Is that so bad
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<blockquote data-quote="spunky_mutters" data-source="post: 674672" data-attributes="member: 5426"><p>I have that same problem as a player. I caught myself arguing with the DM that a monster should have hit me the other night. While not really an argument, I can't resist bringing something up if it seems like it's being played wrong. What I do is limit myself to a single suggestion to the DM about how I think the rule goes, and why. If he chooses to play it a different way, I shut up. The last thing I want to do is hold up play to argue rules.</p><p></p><p>When I'm the DM I know that there is an onus on me to know the rules, as I am the final arbiter. But since players tend to have more time on their hands, I encourage them to look up rules governing anything they are going to try, or spells they are going to cast. That way when the player's turn comes around, we have the rules at hand and there are no arguments. It also means the spell is there for me to glance at to see if the player is interpreting things in a manner that I would disagree with. It helps to keep things moving as well. The key is being open to correction, but knowing who's in charge, both as a DM, and as a player.</p></blockquote><p></p>
[QUOTE="spunky_mutters, post: 674672, member: 5426"] I have that same problem as a player. I caught myself arguing with the DM that a monster should have hit me the other night. While not really an argument, I can't resist bringing something up if it seems like it's being played wrong. What I do is limit myself to a single suggestion to the DM about how I think the rule goes, and why. If he chooses to play it a different way, I shut up. The last thing I want to do is hold up play to argue rules. When I'm the DM I know that there is an onus on me to know the rules, as I am the final arbiter. But since players tend to have more time on their hands, I encourage them to look up rules governing anything they are going to try, or spells they are going to cast. That way when the player's turn comes around, we have the rules at hand and there are no arguments. It also means the spell is there for me to glance at to see if the player is interpreting things in a manner that I would disagree with. It helps to keep things moving as well. The key is being open to correction, but knowing who's in charge, both as a DM, and as a player. [/QUOTE]
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I guess I am a rules lawyer... Is that so bad
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