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I guess I really do prefer simplicity
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<blockquote data-quote="Janx" data-source="post: 4976951" data-attributes="member: 8835"><p>let's ignore the DM side of business for a bit.</p><p></p><p>What does simplicity get a player?</p><p></p><p>A fighter? That usually the standard newbie tool to teach them the game.</p><p></p><p>A fighter at its simplest ruleset was:</p><p>know how to add up your attack roll with modifiers</p><p>know how to calculate your AC</p><p>know how to roll damage when you hit</p><p>know how to subtract damage from you HP</p><p>know how to do saving throws</p><p></p><p>At higher levels, depending on the rules, you could get multiple attacks.</p><p></p><p>What sucks about that is that once you got it down, it gets old. Thats why other classes were made, and why other classes can be percieved as more powerul. They are also more complex. Because they can do all the basic stuff, and a lot more.</p><p></p><p>D&D was traditionally played by smart people, college kids. They get the basics down pretty quickly. From there, they are going to desire more complexity, to keep it fun for them. To give them stuff to think about.</p><p></p><p></p><p>Thats why it isn't simple.</p></blockquote><p></p>
[QUOTE="Janx, post: 4976951, member: 8835"] let's ignore the DM side of business for a bit. What does simplicity get a player? A fighter? That usually the standard newbie tool to teach them the game. A fighter at its simplest ruleset was: know how to add up your attack roll with modifiers know how to calculate your AC know how to roll damage when you hit know how to subtract damage from you HP know how to do saving throws At higher levels, depending on the rules, you could get multiple attacks. What sucks about that is that once you got it down, it gets old. Thats why other classes were made, and why other classes can be percieved as more powerul. They are also more complex. Because they can do all the basic stuff, and a lot more. D&D was traditionally played by smart people, college kids. They get the basics down pretty quickly. From there, they are going to desire more complexity, to keep it fun for them. To give them stuff to think about. Thats why it isn't simple. [/QUOTE]
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I guess I really do prefer simplicity
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