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I guess I really do prefer simplicity
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<blockquote data-quote="Clavis" data-source="post: 4977001" data-attributes="member: 31898"><p>I suggest the OP look into Castles & Crusades. It fulfills all of his criteria, and is 90-95% compatible with ALL pre-4th editions of D&D. I currently run both Classic RC games and C&C games, and C&C can run even faster than Classic (and Classic runs many times faster than 4th Edition), C&C takes the idea of a unified mechanic (the best part of 3rd edition), and applies it in a way that actually speeds up game play, rather than bogs it down (the way 3rd edition made combat crawl). Gygax himself endorsed C&C, and starting writing up his version of "Castle Zagyg" for it. The biggest advantage is that C&C is that it is still in print and actively supported.</p><p>On the other hand, the Rules Cyclopedia (if you can track one down) is the most complete version of D&D ever published. While the basic system is quick and light, it includes some very crunchy optional rules (i.e. Weapon Mastery) for those who are so inclined. Of course Rules Cyclopedias in decent shape can be very expensive... because they're worth it.</p><p>The simulacrum of Classic is Labyrinth Lord, so if you can't get your hands on a RC, try that. Of course, it doesn't include the mass combat rules, optional weapon mastery rules, paths to immortality, rules for running dominions, or many of the other things that made the RC the single version of D&D.</p></blockquote><p></p>
[QUOTE="Clavis, post: 4977001, member: 31898"] I suggest the OP look into Castles & Crusades. It fulfills all of his criteria, and is 90-95% compatible with ALL pre-4th editions of D&D. I currently run both Classic RC games and C&C games, and C&C can run even faster than Classic (and Classic runs many times faster than 4th Edition), C&C takes the idea of a unified mechanic (the best part of 3rd edition), and applies it in a way that actually speeds up game play, rather than bogs it down (the way 3rd edition made combat crawl). Gygax himself endorsed C&C, and starting writing up his version of "Castle Zagyg" for it. The biggest advantage is that C&C is that it is still in print and actively supported. On the other hand, the Rules Cyclopedia (if you can track one down) is the most complete version of D&D ever published. While the basic system is quick and light, it includes some very crunchy optional rules (i.e. Weapon Mastery) for those who are so inclined. Of course Rules Cyclopedias in decent shape can be very expensive... because they're worth it. The simulacrum of Classic is Labyrinth Lord, so if you can't get your hands on a RC, try that. Of course, it doesn't include the mass combat rules, optional weapon mastery rules, paths to immortality, rules for running dominions, or many of the other things that made the RC the single version of D&D. [/QUOTE]
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I guess I really do prefer simplicity
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