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I guess I really do prefer simplicity
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<blockquote data-quote="ExploderWizard" data-source="post: 4977111" data-attributes="member: 66434"><p>This is true and also not a terrible thing IMHO.</p><p> </p><p>Hyper specialization leads to a kind of repetition that gets old fast. </p><p>Yes Dave the fighter is a holy terror with his 2H sword of destruction but what about situations that make the use of that sword nearly impossible. Due to overspecialization Dave has one answer to any problem-his sword. </p><p>The mechanical advantage provided by this specialty make success at other approaches look more like anti-options. If Dave could do other things just a well then his sword skill wouldn't stand out. He would be stepping on some else's specialty. The DM needs to scale the challenges to the specialists or else the adventure is a cakewalk.</p><p> </p><p>On the other hand we have Bob the fighter. Bob is proficient with a bunch of weapons but has no vast mechanical advantage when using any particular one of them. Bob can engage in ranged combat or other activities at about the same level of effectiveness. Other fighting men in the party have favorite fighting styles, as does Bob, but they can all contribute more or less equally in a variety of situations. </p><p> </p><p>The boredom factor:</p><p>Both Dave and Bob could become boring to play after a time for various reasons. </p><p> </p><p>What if Dave had to spend at least half of the campaign outside his specialty. The party uses a lot of diplomacy and ranged attacks and fights quite a bit against opponents that cannot be engaged in melee. Dave is now functioning in his element as a fighter about half the time. Depending on the likes of the player, this could be boring.</p><p> </p><p>Bob plays through the same campaign. While not nearly as impressive in close fighting, he meaningfully contributes combat skills to every conflict. Depending on the likes of the player, the lack of super effective niche could be boring.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4977111, member: 66434"] This is true and also not a terrible thing IMHO. Hyper specialization leads to a kind of repetition that gets old fast. Yes Dave the fighter is a holy terror with his 2H sword of destruction but what about situations that make the use of that sword nearly impossible. Due to overspecialization Dave has one answer to any problem-his sword. The mechanical advantage provided by this specialty make success at other approaches look more like anti-options. If Dave could do other things just a well then his sword skill wouldn't stand out. He would be stepping on some else's specialty. The DM needs to scale the challenges to the specialists or else the adventure is a cakewalk. On the other hand we have Bob the fighter. Bob is proficient with a bunch of weapons but has no vast mechanical advantage when using any particular one of them. Bob can engage in ranged combat or other activities at about the same level of effectiveness. Other fighting men in the party have favorite fighting styles, as does Bob, but they can all contribute more or less equally in a variety of situations. The boredom factor: Both Dave and Bob could become boring to play after a time for various reasons. What if Dave had to spend at least half of the campaign outside his specialty. The party uses a lot of diplomacy and ranged attacks and fights quite a bit against opponents that cannot be engaged in melee. Dave is now functioning in his element as a fighter about half the time. Depending on the likes of the player, this could be boring. Bob plays through the same campaign. While not nearly as impressive in close fighting, he meaningfully contributes combat skills to every conflict. Depending on the likes of the player, the lack of super effective niche could be boring. [/QUOTE]
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I guess I really do prefer simplicity
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