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I guess I really do prefer simplicity
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<blockquote data-quote="Ariosto" data-source="post: 4977468" data-attributes="member: 80487"><p>Janx, not everyone happens to share your fixation on "feats". Can you see how it goes with spending more time and energy on the resolution of a fight? That can be a circular process: taking longer demands more interesting number-crunching, which in turn requires more time, so fights get boring, so it takes more rules to "inject excitement" ...</p><p></p><p>Old D&D depends primarily on real-world tactics, which may not interest you but suits other folks well enough. In addition, you can try any fancy stratagem you like, without needing a "feat"; you're not limited to options someone else has defined.</p><p></p><p>To some people, the sub-game of "builds" and the sub-game of "combat moves" are just obstacles on the way to the game of <em>adventure</em>. To them, character is not about how many mechanical bonus you've written down on a piece of paper but about what you <em>do</em> in play.</p><p></p><p>More time and energy spent on accounting means less spent on what's really worth talking about, the stuff of tales to tell.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4977468, member: 80487"] Janx, not everyone happens to share your fixation on "feats". Can you see how it goes with spending more time and energy on the resolution of a fight? That can be a circular process: taking longer demands more interesting number-crunching, which in turn requires more time, so fights get boring, so it takes more rules to "inject excitement" ... Old D&D depends primarily on real-world tactics, which may not interest you but suits other folks well enough. In addition, you can try any fancy stratagem you like, without needing a "feat"; you're not limited to options someone else has defined. To some people, the sub-game of "builds" and the sub-game of "combat moves" are just obstacles on the way to the game of [I]adventure[/I]. To them, character is not about how many mechanical bonus you've written down on a piece of paper but about what you [I]do[/I] in play. More time and energy spent on accounting means less spent on what's really worth talking about, the stuff of tales to tell. [/QUOTE]
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I guess I really do prefer simplicity
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