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I guess I really do prefer simplicity
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<blockquote data-quote="Lanefan" data-source="post: 4980822" data-attributes="member: 29398"><p>2 and 6 on your list really make things easier for casters; I'd suggest too easy.</p><p></p><p>We just use a d6 (and everything has been modded to work with 6-segment rounds), so if you're casting a 3-segment spell and you roll a 5, that's when you start - you flip your die to a '2' and if you haven't been interrupted by then, you resolve.</p><p></p><p>Agreed.</p><p></p><p>We've made so many changes over the years that our game system these days is now only vaguely recognizable as 1e...but it's at least vaguely playable.</p><p></p><p>Only place I disagree is Thieves sucking at higher levels. Tied-for-highest level character I've ever DMed was a Thief, and she rocked at high levels. She had enough starch and AC to be able to stand in once her foe knew she was there, assuming her foe was still alive, and she had enough strength and magic to be able to lay the hurt on.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4980822, member: 29398"] 2 and 6 on your list really make things easier for casters; I'd suggest too easy. We just use a d6 (and everything has been modded to work with 6-segment rounds), so if you're casting a 3-segment spell and you roll a 5, that's when you start - you flip your die to a '2' and if you haven't been interrupted by then, you resolve. Agreed. We've made so many changes over the years that our game system these days is now only vaguely recognizable as 1e...but it's at least vaguely playable. Only place I disagree is Thieves sucking at higher levels. Tied-for-highest level character I've ever DMed was a Thief, and she rocked at high levels. She had enough starch and AC to be able to stand in once her foe knew she was there, assuming her foe was still alive, and she had enough strength and magic to be able to lay the hurt on. Lanefan [/QUOTE]
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I guess I really do prefer simplicity
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