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I guess I really do prefer simplicity
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<blockquote data-quote="Tequila Sunrise" data-source="post: 4981753" data-attributes="member: 40398"><p>Let's try this again: How do you give those two characters <strong>mechanical</strong> individualism. Can the howling barbarian mechanically do <em>anything</em> that the swashbuckler can't do, and vice versa? They can both howl, they can both pick up a buckler and swash it, whatever that means -- great, I can create as much individuality playing WoW characters.</p><p></p><p>What matters is what happens when the barbarian and the swashbuckler want to do something beyond everyday rudimentary tasks like howling and rattling a buckler. For example, does the barbarian have a +5 bonus to, or any extra ability related to, climb stuff as he did as a child? Or does he need to roll a 10 to climb a rocky wall just like the swashbuckler? When the two characters are on a ship and pitched battle begins, does the swashbuckler have a +5 bonus to, or any extra ability related to, keeping his footing on the rolling deck/in the rigging like his player says he has experience with? Or does he have to roll a 15 to avoid loose cargo just like the barbarian does?</p><p></p><p>In my fave edition, characters can be <em>actually</em> different in <em>more</em> than just description, and it doesn't require vague and unspecified 'house rule' hand waves. And that's why I say that OD&D (or whatever it was) is more limited than 4e/3e.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 4981753, member: 40398"] Let's try this again: How do you give those two characters [b]mechanical[/b] individualism. Can the howling barbarian mechanically do [i]anything[/i] that the swashbuckler can't do, and vice versa? They can both howl, they can both pick up a buckler and swash it, whatever that means -- great, I can create as much individuality playing WoW characters. What matters is what happens when the barbarian and the swashbuckler want to do something beyond everyday rudimentary tasks like howling and rattling a buckler. For example, does the barbarian have a +5 bonus to, or any extra ability related to, climb stuff as he did as a child? Or does he need to roll a 10 to climb a rocky wall just like the swashbuckler? When the two characters are on a ship and pitched battle begins, does the swashbuckler have a +5 bonus to, or any extra ability related to, keeping his footing on the rolling deck/in the rigging like his player says he has experience with? Or does he have to roll a 15 to avoid loose cargo just like the barbarian does? In my fave edition, characters can be [i]actually[/i] different in [i]more[/i] than just description, and it doesn't require vague and unspecified 'house rule' hand waves. And that's why I say that OD&D (or whatever it was) is more limited than 4e/3e. [/QUOTE]
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I guess I really do prefer simplicity
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