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I guess I really do prefer simplicity
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 4981789" data-attributes="member: 32740"><p>Well there is something of a point there, but again in reading the rules we played at home and what Gary and others were telling us in "unofficial" publications, they were not expecting us to follow those modules in any particularly precise fashion. Tournament-born or not it was <em>expected</em> that those modules would be added to or modified to suit our own tastes and needs. We didn't run them as if it WERE a tournament because the rules really weren't intended for that.</p><p> </p><p>2nd Edition certainly didn't make any changes that would have made the game more compatible with tournament play. The Players Option books certainly didn't either. I don't recall a "Tournament Rules" supplement ever being published by TSR. No, tournament rules and rules for Organized Play were added on and not intrinsic to the games design. I don't think you can say the same about 3E and 4E.</p><p> </p><p>And I wouldn't say that tournament play shaped "many, many" peoples experiences with 1E. There weren't all that many Cons or tournaments to go to even if people knew about them. If they did it was an even smaller subset who ever attended. I'd say that tournament play shaped A FEW peoples experiences. Most experiences with 1E were at home and influenced primarily by the DM who was as UNlikely to have ever seen or played in a tournament as the people who introduced HIM to the game.</p><p> </p><p>I'd suggest that what made those modules so memorable was NOT that they were written for and used in tournaments but because they were perforce adapted heavily to each individual campaign, its setting, its NPC's and monsters, its players and the specific makeup of its PC party. And I'd further suggest that it was the "minimalist" rules of 1E, and (compared to today's publications) the SPARTAN content of modules that encouraged and enabled such heavy adaptation.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 4981789, member: 32740"] Well there is something of a point there, but again in reading the rules we played at home and what Gary and others were telling us in "unofficial" publications, they were not expecting us to follow those modules in any particularly precise fashion. Tournament-born or not it was [I]expected[/I] that those modules would be added to or modified to suit our own tastes and needs. We didn't run them as if it WERE a tournament because the rules really weren't intended for that. 2nd Edition certainly didn't make any changes that would have made the game more compatible with tournament play. The Players Option books certainly didn't either. I don't recall a "Tournament Rules" supplement ever being published by TSR. No, tournament rules and rules for Organized Play were added on and not intrinsic to the games design. I don't think you can say the same about 3E and 4E. And I wouldn't say that tournament play shaped "many, many" peoples experiences with 1E. There weren't all that many Cons or tournaments to go to even if people knew about them. If they did it was an even smaller subset who ever attended. I'd say that tournament play shaped A FEW peoples experiences. Most experiences with 1E were at home and influenced primarily by the DM who was as UNlikely to have ever seen or played in a tournament as the people who introduced HIM to the game. I'd suggest that what made those modules so memorable was NOT that they were written for and used in tournaments but because they were perforce adapted heavily to each individual campaign, its setting, its NPC's and monsters, its players and the specific makeup of its PC party. And I'd further suggest that it was the "minimalist" rules of 1E, and (compared to today's publications) the SPARTAN content of modules that encouraged and enabled such heavy adaptation. [/QUOTE]
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I guess I really do prefer simplicity
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