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I guess I really do prefer simplicity
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<blockquote data-quote="Lanefan" data-source="post: 4981920" data-attributes="member: 29398"><p>No you can't.</p><p></p><p>Your WoW character can't gonzo across the room via swinging on the chandelier before swashing his buckle in someone's face and catching the swooning damsel in his arms. Nor can her howl be heard as she heedlessly charges at the center of the enemy line, foaming at the mouth (and I bet a WoW character can't do *that*!) and ready to kill for the gods or to all too soon join them.</p><p></p><p>Individuality does not come from mechanics. Please repeat: individuality does not come from mechanics.</p><p></p><p>Mechanics are merely the fiddly things (some say nuisances) that allow combat and danger to be a playable part of the game. Individuality comes from the personality - the (dare I say it) character - you as the player put behind those mechanics, for all the times when those mechanics aren't in use.</p><p>If everything else is working, it shouldn't matter a tinker's damn that the swashbuckler and the barbarian are using the exact same to-hit matrix, because in the game they'll look, sound, and feel very different assuming they're played well.</p><p></p><p>Far less interesting is the reverse, where two very mechanically-different characters cannot be told apart when the dice are not rolling.</p><p></p><p>Lan-"hanging from the chandelier foaming at the mouth"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4981920, member: 29398"] No you can't. Your WoW character can't gonzo across the room via swinging on the chandelier before swashing his buckle in someone's face and catching the swooning damsel in his arms. Nor can her howl be heard as she heedlessly charges at the center of the enemy line, foaming at the mouth (and I bet a WoW character can't do *that*!) and ready to kill for the gods or to all too soon join them. Individuality does not come from mechanics. Please repeat: individuality does not come from mechanics. Mechanics are merely the fiddly things (some say nuisances) that allow combat and danger to be a playable part of the game. Individuality comes from the personality - the (dare I say it) character - you as the player put behind those mechanics, for all the times when those mechanics aren't in use. If everything else is working, it shouldn't matter a tinker's damn that the swashbuckler and the barbarian are using the exact same to-hit matrix, because in the game they'll look, sound, and feel very different assuming they're played well. Far less interesting is the reverse, where two very mechanically-different characters cannot be told apart when the dice are not rolling. Lan-"hanging from the chandelier foaming at the mouth"-efan [/QUOTE]
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I guess I really do prefer simplicity
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