Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I guess I really do prefer simplicity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 4981949" data-attributes="member: 80487"><p>I agree, although at some (debatable) point of bolting on chrome -- or, more significantly, of <em>changing</em> basics -- you end up playing "Warlock" or "Arduin" or "Palladium" or "A Better Name Than Catacombs & Catoblepas". The "dialect" so departs from the common tongue of D&D that communication requires translation; it takes on a separate identity.</p><p></p><p>The big advantage is <strong>modularity</strong>. To a degree, that arises naturally when people are making parts without any coordination; call it lucky if they mesh at all! That's how D&D grew before Gygax selected and synthesized for AD&D, and even the growth of that through two editions was more "organic" than systematic. The publication history was a sort of microcosm of the process of development going on across the hobby.</p><p></p><p>Most of my group has been playing D&D a bit longer than that. We've been doing other things than playing games as well, of course, and that life experience tells.</p><p></p><p>We're comfortable assuming that adventurers are fit and capable of doing competently whatever seems appropriate for adventurers to do. There's just no demand for making sure that Pirate Jenny is +x better at climbing and dancing and swimming and swabbing, or takes a -x penalty when riding or using weapons other than a limited few. If there were, then we could do it just that simply; we're not in competition with one another to accumulate such minutia, so we don't need rules for such a contest.</p><p></p><p>When a factor seems important, we're not at a loss to assess it. If there's no consensus, we're not into arguing either; the DM sets a chance, we roll, and we get on with the game.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4981949, member: 80487"] I agree, although at some (debatable) point of bolting on chrome -- or, more significantly, of [i]changing[/i] basics -- you end up playing "Warlock" or "Arduin" or "Palladium" or "A Better Name Than Catacombs & Catoblepas". The "dialect" so departs from the common tongue of D&D that communication requires translation; it takes on a separate identity. The big advantage is [B]modularity[/B]. To a degree, that arises naturally when people are making parts without any coordination; call it lucky if they mesh at all! That's how D&D grew before Gygax selected and synthesized for AD&D, and even the growth of that through two editions was more "organic" than systematic. The publication history was a sort of microcosm of the process of development going on across the hobby. Most of my group has been playing D&D a bit longer than that. We've been doing other things than playing games as well, of course, and that life experience tells. We're comfortable assuming that adventurers are fit and capable of doing competently whatever seems appropriate for adventurers to do. There's just no demand for making sure that Pirate Jenny is +x better at climbing and dancing and swimming and swabbing, or takes a -x penalty when riding or using weapons other than a limited few. If there were, then we could do it just that simply; we're not in competition with one another to accumulate such minutia, so we don't need rules for such a contest. When a factor seems important, we're not at a loss to assess it. If there's no consensus, we're not into arguing either; the DM sets a chance, we roll, and we get on with the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I guess I really do prefer simplicity
Top