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I guess I really do prefer simplicity
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<blockquote data-quote="Tequila Sunrise" data-source="post: 4982714" data-attributes="member: 40398"><p>To be clear, my issue isn't with house rules. My issue is with your claim that mechanical individuality is easily obtained via house rules, and then ignoring my requests to provide even one example.</p><p></p><p></p><p>Wow, way to grossly exaggerate my side of the discussion!</p><p></p><p></p><p>If you say it's so with your group, I believe you. IME, people don't have to be competitive or in constant contention to have difficulty reaching consensus. Everyone sees each problem differently, so even in a group where everyone has the same ultimate goal, consensus can be tough to reach. Take politics, for example: everyone wants a better United States [or wherever you live], and most of us agree on 99% of our values, but do we have health reform yet? And how long have we desperately needed it?</p><p></p><p></p><p> The lesson is that overly complex rules [3e] and light rules [OD&D] both require frequent house rulings to work satisfactorily. Rule sets that fit roughly in the middle are just right, for me of course.</p><p></p><p>A good [not too light, not too heavy] can <em>help</em> a crappy DM.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 4982714, member: 40398"] To be clear, my issue isn't with house rules. My issue is with your claim that mechanical individuality is easily obtained via house rules, and then ignoring my requests to provide even one example. Wow, way to grossly exaggerate my side of the discussion! If you say it's so with your group, I believe you. IME, people don't have to be competitive or in constant contention to have difficulty reaching consensus. Everyone sees each problem differently, so even in a group where everyone has the same ultimate goal, consensus can be tough to reach. Take politics, for example: everyone wants a better United States [or wherever you live], and most of us agree on 99% of our values, but do we have health reform yet? And how long have we desperately needed it? The lesson is that overly complex rules [3e] and light rules [OD&D] both require frequent house rulings to work satisfactorily. Rule sets that fit roughly in the middle are just right, for me of course. A good [not too light, not too heavy] can [i]help[/i] a crappy DM. [/QUOTE]
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I guess I really do prefer simplicity
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