Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I guess I really do prefer simplicity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 4986199" data-attributes="member: 22779"><p>I'll admit, I'm not terribly familiar with the nuts and bolts of Hero.</p><p></p><p>But, from what you said Tyrlaan, would the three powers you mentioned use entirely different mechanics? Would one power use a percentile check, while another use an ability check while the third uses the target's saving throws? Or, is there one single mechanic that determines whether or not the power attack is successful?</p><p></p><p>I think you're actually nailing it on the head. To me, if the three powers you talk about use the exact same resolution method, then there is no mechanical difference between the three powers. In the same way, in 4e, there is no mechanical difference between using a fighter's martial power and a wizard's arcane one. They both use the exact same mechanics. The only difference between the two is in the specifics.</p><p></p><p>To put it another way, if fighter A uses a longsword and fighter B uses a mace (assume 3e D&D for a second), mechanically, there's no real difference. They both use the same attack rolls, they might roll different dice for damage, but, that's about it. The mechanics they use to determine their actions are identical, all that changes is the result.</p><p></p><p>I strongly disagree with any idea that maintains that you require mechanical diversity, or "action resolution diversity" if you prefer, to have a difference in play between characters. Like I said, most skill based games have no difference between how skill X and skill Y are resolved. </p><p></p><p>The diversity comes from the player, not the ruleset. My hero uses an ice beam, yours uses a blinding beam. Mechanically, they're pretty much identical (sure, they use different ability scores to determine my chances, but, the mechanics are the same). The diversity comes from the player and how he chooses to narrate his actions.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4986199, member: 22779"] I'll admit, I'm not terribly familiar with the nuts and bolts of Hero. But, from what you said Tyrlaan, would the three powers you mentioned use entirely different mechanics? Would one power use a percentile check, while another use an ability check while the third uses the target's saving throws? Or, is there one single mechanic that determines whether or not the power attack is successful? I think you're actually nailing it on the head. To me, if the three powers you talk about use the exact same resolution method, then there is no mechanical difference between the three powers. In the same way, in 4e, there is no mechanical difference between using a fighter's martial power and a wizard's arcane one. They both use the exact same mechanics. The only difference between the two is in the specifics. To put it another way, if fighter A uses a longsword and fighter B uses a mace (assume 3e D&D for a second), mechanically, there's no real difference. They both use the same attack rolls, they might roll different dice for damage, but, that's about it. The mechanics they use to determine their actions are identical, all that changes is the result. I strongly disagree with any idea that maintains that you require mechanical diversity, or "action resolution diversity" if you prefer, to have a difference in play between characters. Like I said, most skill based games have no difference between how skill X and skill Y are resolved. The diversity comes from the player, not the ruleset. My hero uses an ice beam, yours uses a blinding beam. Mechanically, they're pretty much identical (sure, they use different ability scores to determine my chances, but, the mechanics are the same). The diversity comes from the player and how he chooses to narrate his actions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I guess I really do prefer simplicity
Top