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I guess Savage Species is out now...
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<blockquote data-quote="Simplicity" data-source="post: 677752" data-attributes="member: 1496"><p>There's little to nothing specific to gnolls; however, much of the book details how to figure out turning ANY monster into either a "monster class" or figuring out the ECL for the creature. I think a gnoll would be particularly easy to do based on some of the other examples in the book.</p><p></p><p>In fact, I could probably do a Gnoll class off the top of my head</p><p>(I don't have the book with me now, but this is what I think it might look like following the book guidelines:</p><p></p><p>Gnolls have +1 natural armor, a positive stat adjustment (Str +4, Con +2, Int -2, Cha -2), and 2 hit dice. Their level adjustment is either 1 or 2... I'm guessing 1. ECL = level adjustment + HD.</p><p></p><p>So, compare a 1st level fighter gnoll to a third level fighter and a fourth level fighter.</p><p><span style="color: red"></span></p><p><span style="color: red">[CODE]</span></p><p><span style="color: red"> Gnoll Ftr1 Ftr3 Ftr4</span></p><p><span style="color: red">Attacks +4 +3 +4</span></p><p><span style="color: red">Dmg +2 +0 +0</span></p><p><span style="color: red">Fort +6 +3 +4</span></p><p><span style="color: red">Ref +0 +1 +1</span></p><p><span style="color: red">Will +0 +1 +1</span></p><p><span style="color: red">HP avg 17.5 16.5 22</span></p><p><span style="color: red"></span></p><p><span style="color: red">[/CODE] </span></p><p><span style="color: red"></span></p><p></p><p>Note that a fourth level fighter also has 2 bonus feats at fourth level.</p><p></p><p>Looks to me that the Ftr4 is the better match. Thus, the ECL for the gnoll is going to be ECL +3. (2 for HD and 1 for bonuses)</p><p></p><p><span style="color: red"></span></p><p><span style="color: red">[CODE] </span></p><p><span style="color: red">Gnoll "Monster Class"</span></p><p><span style="color: red"></span></p><p><span style="color: red">-------</span></p><p><span style="color: red">Level HD BAB Fort Ref Will Special Abilities</span></p><p><span style="color: red">1 1d8 +0 +2 +0 +0 +2 Str, </span></p><p><span style="color: red"> -2 Int, </span></p><p><span style="color: red"> -2 Cha; </span></p><p><span style="color: red"> Darkvision 60'</span></p><p><span style="color: red">2 2d8 +1 +3 +0 +0 +2 Con, </span></p><p><span style="color: red"> +1 natural AC</span></p><p><span style="color: red">3 2d8 +1 +3 +0 +0 +2 Str </span></p><p><span style="color: red">[/CODE] </span></p><p><span style="color: red"></span></p><p></p><p>How's that?</p><p></p><p>(Looking back, I should have done the comparison between Ftr4 and Ftr5... Oh well... I still think Ftr4 is a good match... I wonder if the table in the back of the book agrees with me...).</p></blockquote><p></p>
[QUOTE="Simplicity, post: 677752, member: 1496"] There's little to nothing specific to gnolls; however, much of the book details how to figure out turning ANY monster into either a "monster class" or figuring out the ECL for the creature. I think a gnoll would be particularly easy to do based on some of the other examples in the book. In fact, I could probably do a Gnoll class off the top of my head (I don't have the book with me now, but this is what I think it might look like following the book guidelines: Gnolls have +1 natural armor, a positive stat adjustment (Str +4, Con +2, Int -2, Cha -2), and 2 hit dice. Their level adjustment is either 1 or 2... I'm guessing 1. ECL = level adjustment + HD. So, compare a 1st level fighter gnoll to a third level fighter and a fourth level fighter. [COLOR=red] [CODE] Gnoll Ftr1 Ftr3 Ftr4 Attacks +4 +3 +4 Dmg +2 +0 +0 Fort +6 +3 +4 Ref +0 +1 +1 Will +0 +1 +1 HP avg 17.5 16.5 22 [/CODE] [/COLOR] Note that a fourth level fighter also has 2 bonus feats at fourth level. Looks to me that the Ftr4 is the better match. Thus, the ECL for the gnoll is going to be ECL +3. (2 for HD and 1 for bonuses) [COLOR=red] [CODE] Gnoll "Monster Class" ------- Level HD BAB Fort Ref Will Special Abilities 1 1d8 +0 +2 +0 +0 +2 Str, -2 Int, -2 Cha; Darkvision 60' 2 2d8 +1 +3 +0 +0 +2 Con, +1 natural AC 3 2d8 +1 +3 +0 +0 +2 Str [/CODE] [/COLOR] How's that? (Looking back, I should have done the comparison between Ftr4 and Ftr5... Oh well... I still think Ftr4 is a good match... I wonder if the table in the back of the book agrees with me...). [/QUOTE]
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I guess Savage Species is out now...
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