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I had them in the palm of my hand...
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<blockquote data-quote="shilsen" data-source="post: 2857292" data-attributes="member: 198"><p>As Piratecat said, any DM can kill the PCs at any point. Heck, it's hard enough not killing them with encounters that should be no more than a reasonable challenge. The last session in my Eberron game (see sig), the five 8th lvl PCs fought five 6th lvl NPCs. The fight ended with 2 NPCs down and all five PCs down.</p><p></p><p>The campaign's heavily character-driven and resurrection magic isn't readily available, so I don't want to kill a PC unless the player really wants him to go. So I've instituted an action pt rule which prevents death. Without that, there'd have been 16 deaths in 31 sessions. Instead of death as a result of defeat, the PCs have to face the possibility of capture, the loss of valuable equipment, and simple embarrassment. Or, as I like to say, death means that the torture ends <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="shilsen, post: 2857292, member: 198"] As Piratecat said, any DM can kill the PCs at any point. Heck, it's hard enough not killing them with encounters that should be no more than a reasonable challenge. The last session in my Eberron game (see sig), the five 8th lvl PCs fought five 6th lvl NPCs. The fight ended with 2 NPCs down and all five PCs down. The campaign's heavily character-driven and resurrection magic isn't readily available, so I don't want to kill a PC unless the player really wants him to go. So I've instituted an action pt rule which prevents death. Without that, there'd have been 16 deaths in 31 sessions. Instead of death as a result of defeat, the PCs have to face the possibility of capture, the loss of valuable equipment, and simple embarrassment. Or, as I like to say, death means that the torture ends :] [/QUOTE]
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