Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I had to snort at this
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4334666" data-attributes="member: 710"><p>While I believe that 4E promotes group tactics more and rewards "build optimization" less, 3E already had a strong tactical component. That was part of the reason why it was already considered pretty miniature focused.</p><p></p><p>Typical tactical considerations in 3E: </p><p>- How do I get the Rogue into flanking position?</p><p>- Which enemies do we focus our fire on first (without it being overkill or non-synergistic, like having two characters making full attacks against him, and the mage then casting disintegrate or finger of death) </p><p>- How do we catch the maximum amount of foes in a fireball</p><p>- Which target do I trip (preferably the one everyone is standing around for free Attacks of Opportunities; or the one that has to many attacks per round)</p><p>- Who do I cast Enlarge Person on? (can be substituted with any other short-term buff)</p><p></p><p>4E builds upon these options and enhances them by giving more ways to reward movement and positioning. Leaders also have to make choices who to "buff" each round for which purpose, or determine which target is the most important to gain attack bonuses against.</p><p></p><p>But often the most important was not tactics, but more strategy or preparation before combat in 3E.</p><p>Which buff spells do I cast on which character?</p><p>- Bull Strength for Melee Fighters (unless they have Belt of Giant Strength)</p><p>- Barskin or Shield of Faith on front-liners</p><p>- Magic Vestment on whose Armor and Shield? (or at all?)</p><p>- Greater Magic Weapon on whose Weapons (or at all?)</p><p>- Mage Armor on the Monk (if available)</p><p>- Everyone eats his Heroes Feast to ensure immunity to poison and fear.</p><p>- etc.</p><p></p><p>One of the aspects that felt most like power-gaming was the big laundry list of spells cast before we went into real action. (Why am I using past tense? I am still playing in at least 2 3.5 campaigns!)</p><p></p><p>There was also operational issues on a larger scale then just encounter to encounter or daily resource management: </p><p>Who buys the Wand of Cure Light Wounds? (usually, the whole party from the first treasure we make, usually even before we buy better armor or weapons!)</p><p>When do we get our Wand of Lesser Restoration?</p><p>Let's scrounge some money for a Wand of Fireballs (more expensive then a Crossbow, sure, but still a little more satisfying - and useful - in play then it)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4334666, member: 710"] While I believe that 4E promotes group tactics more and rewards "build optimization" less, 3E already had a strong tactical component. That was part of the reason why it was already considered pretty miniature focused. Typical tactical considerations in 3E: - How do I get the Rogue into flanking position? - Which enemies do we focus our fire on first (without it being overkill or non-synergistic, like having two characters making full attacks against him, and the mage then casting disintegrate or finger of death) - How do we catch the maximum amount of foes in a fireball - Which target do I trip (preferably the one everyone is standing around for free Attacks of Opportunities; or the one that has to many attacks per round) - Who do I cast Enlarge Person on? (can be substituted with any other short-term buff) 4E builds upon these options and enhances them by giving more ways to reward movement and positioning. Leaders also have to make choices who to "buff" each round for which purpose, or determine which target is the most important to gain attack bonuses against. But often the most important was not tactics, but more strategy or preparation before combat in 3E. Which buff spells do I cast on which character? - Bull Strength for Melee Fighters (unless they have Belt of Giant Strength) - Barskin or Shield of Faith on front-liners - Magic Vestment on whose Armor and Shield? (or at all?) - Greater Magic Weapon on whose Weapons (or at all?) - Mage Armor on the Monk (if available) - Everyone eats his Heroes Feast to ensure immunity to poison and fear. - etc. One of the aspects that felt most like power-gaming was the big laundry list of spells cast before we went into real action. (Why am I using past tense? I am still playing in at least 2 3.5 campaigns!) There was also operational issues on a larger scale then just encounter to encounter or daily resource management: Who buys the Wand of Cure Light Wounds? (usually, the whole party from the first treasure we make, usually even before we buy better armor or weapons!) When do we get our Wand of Lesser Restoration? Let's scrounge some money for a Wand of Fireballs (more expensive then a Crossbow, sure, but still a little more satisfying - and useful - in play then it) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I had to snort at this
Top