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I hate alignment
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<blockquote data-quote="milotha" data-source="post: 1522227" data-attributes="member: 17122"><p>As other have said. Alignments are a guide not a path. Alignment gives you a suggestion as to how your player may view the world. It doesn't dictate your behavior. There is nothing in the rules that says a chaotic character cannot behave in a lawful manner sometimes. There's nothing that really prevents you from changing alignments. Even for Monks, Druids, and even Paladins, I've seen GMs make alignment exceptions for good character backgrounds, motivations, and situtational modifiers. The good GMs out there won't turn alignment into a straight jacket.</p><p></p><p>I usually design a character's personality and background and then pick an alignment the most closely matches my view of the character. I've never felt confined by alignment, well, except as a paladin. And that was poor GMing.</p></blockquote><p></p>
[QUOTE="milotha, post: 1522227, member: 17122"] As other have said. Alignments are a guide not a path. Alignment gives you a suggestion as to how your player may view the world. It doesn't dictate your behavior. There is nothing in the rules that says a chaotic character cannot behave in a lawful manner sometimes. There's nothing that really prevents you from changing alignments. Even for Monks, Druids, and even Paladins, I've seen GMs make alignment exceptions for good character backgrounds, motivations, and situtational modifiers. The good GMs out there won't turn alignment into a straight jacket. I usually design a character's personality and background and then pick an alignment the most closely matches my view of the character. I've never felt confined by alignment, well, except as a paladin. And that was poor GMing. [/QUOTE]
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