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I hate alignment
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<blockquote data-quote="dead" data-source="post: 1523485" data-attributes="member: 18707"><p>I suppose if 4th edition removes alignment then "all-of-a-sudden" D&D without alignment will be OK for you?</p><p></p><p>Alignment is a tag that's unnecessary. If you play a "personality" then that's good enough. If you want to tack an alignment on later then that's up to you but 10 people will give 10 different answers on what PC x's alignment is. Sure, the GM is the final arbiter, but if the player thinks his character is NOT evil but the GM does, and penalises him for it, then there's gonna be resentment. This argument isn't necessary -- that's the point.</p><p></p><p>This isn't to mention that sometimes alignment will be incapable of defining a complex personality. People aren't just white, black and grey. They can be black with grey streaks or white with black speckles.</p><p></p><p>Look at the Bane spell. It effects all "enemies". Make all the detect good/evil and holy/unholy blight spells detect/affect the "enemy".</p><p></p><p>Anyway . . . I've said all this elsewhere.</p></blockquote><p></p>
[QUOTE="dead, post: 1523485, member: 18707"] I suppose if 4th edition removes alignment then "all-of-a-sudden" D&D without alignment will be OK for you? Alignment is a tag that's unnecessary. If you play a "personality" then that's good enough. If you want to tack an alignment on later then that's up to you but 10 people will give 10 different answers on what PC x's alignment is. Sure, the GM is the final arbiter, but if the player thinks his character is NOT evil but the GM does, and penalises him for it, then there's gonna be resentment. This argument isn't necessary -- that's the point. This isn't to mention that sometimes alignment will be incapable of defining a complex personality. People aren't just white, black and grey. They can be black with grey streaks or white with black speckles. Look at the Bane spell. It effects all "enemies". Make all the detect good/evil and holy/unholy blight spells detect/affect the "enemy". Anyway . . . I've said all this elsewhere. [/QUOTE]
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