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I Hate Appraise
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<blockquote data-quote="Tatsukun" data-source="post: 2340785" data-attributes="member: 15511"><p>I just have a little chart for the +% and -% based on roll. Merchants always take ten, and have enough ranks and equipment to ID any item correctly (Hand wave, but you can easily build an NPC merchant with a huge appraise modifier). </p><p></p><p>The PCs almost always take 10 and I just quickly look at the chart and give them an estimate. Of course, they know that I think a lot about market forces and how they affect prices. What's in the PHB is average, but not always what you find. </p><p></p><p>Stuff that's common has a very low DC. After all, an adventuring group in your standard DnD world buys cure light wounds positions every time they are in a city. They are almost always the same price, it's pretty well established. In fact, unless the item is rare, almost nobody appraises. </p><p></p><p>I haven't had a big problem with it yet. </p><p></p><p> -Tatsu</p><p></p><p>P.S> Wha hoo! 500th post ! !</p></blockquote><p></p>
[QUOTE="Tatsukun, post: 2340785, member: 15511"] I just have a little chart for the +% and -% based on roll. Merchants always take ten, and have enough ranks and equipment to ID any item correctly (Hand wave, but you can easily build an NPC merchant with a huge appraise modifier). The PCs almost always take 10 and I just quickly look at the chart and give them an estimate. Of course, they know that I think a lot about market forces and how they affect prices. What's in the PHB is average, but not always what you find. Stuff that's common has a very low DC. After all, an adventuring group in your standard DnD world buys cure light wounds positions every time they are in a city. They are almost always the same price, it's pretty well established. In fact, unless the item is rare, almost nobody appraises. I haven't had a big problem with it yet. -Tatsu P.S> Wha hoo! 500th post ! ! [/QUOTE]
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