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<blockquote data-quote="Shin Okada" data-source="post: 5352443" data-attributes="member: 1956"><p>Well, regarding the said teleportation was legal by RAW or not. It seems that it is something of gray zone. And IMHO that is not a simple question regarding teleport but also various beneficial to allies rider effects (say, if a cleric hits the said purple worm with his Healing Strike, can a swallowed character spend a healing surge?).</p><p></p><p>But anyway, there always be some gray zones in the rules. Also, it often happens that players uses powers or rules which a DM does not know well, or can't make a quick "by RAW" adjudication for a certainty. 4e is a case specific game system and there are far more powers and abilities than a DM can master.</p><p></p><p>Make a quick adjudication. And do it for PCs' benefit when there are any doubts. And give them usual XP even if the combat ended in unexpected way for you. They have used their resources and brain and solved the challenge. Then, after each session, talk with your friends.</p><p></p><p>It is not a good idea to be bound by the table rule such as "Once the DM made an adjudication in one way, that should be used forever." That kind of consistency is not needed for having better gaming experiences.</p><p></p><p>Instead discuss with your friends after each gaming session and decide how your play group will solve the same or similar situation in the next session and after. And, until that adjudication start to cause big problems, continue to use that adjudication. This kind of "consistency" is enough, and usually better, for having fun.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5352443, member: 1956"] Well, regarding the said teleportation was legal by RAW or not. It seems that it is something of gray zone. And IMHO that is not a simple question regarding teleport but also various beneficial to allies rider effects (say, if a cleric hits the said purple worm with his Healing Strike, can a swallowed character spend a healing surge?). But anyway, there always be some gray zones in the rules. Also, it often happens that players uses powers or rules which a DM does not know well, or can't make a quick "by RAW" adjudication for a certainty. 4e is a case specific game system and there are far more powers and abilities than a DM can master. Make a quick adjudication. And do it for PCs' benefit when there are any doubts. And give them usual XP even if the combat ended in unexpected way for you. They have used their resources and brain and solved the challenge. Then, after each session, talk with your friends. It is not a good idea to be bound by the table rule such as "Once the DM made an adjudication in one way, that should be used forever." That kind of consistency is not needed for having better gaming experiences. Instead discuss with your friends after each gaming session and decide how your play group will solve the same or similar situation in the next session and after. And, until that adjudication start to cause big problems, continue to use that adjudication. This kind of "consistency" is enough, and usually better, for having fun. [/QUOTE]
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