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I Hate Bards
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5352827" data-attributes="member: 82106"><p>It all rides on the interpretation of one sentence on page 207 of the RC, which reads "..., there must be line of effect between the origin square of an effect and its intended target for that target to be affected." The issue being the term 'target', which in 4e has a precise technical meaning that doesn't particularly include the Bard in this case. It IS reasonable to construe 'target' to mean anything being affected by the power, but you can argue it either way. </p><p></p><p></p><p></p><p>Well, by RAW there is no provision in 4e to divide XP any way except evenly amongst all characters present. Presumably they all bear the risks of failure even if some of them don't get a chance to contribute to the solution. By RAW even when a single character accomplishes a minor quest that doesn't involve the other PCs they STILL get an even share of the XP. </p><p></p><p>Personally I look at it this way. In 4e the game is oriented towards a group of PCs of the same level with equal XP progression. The situations where you might want to give different XP to different PCs are relatively limited. Even if you DID give all the XP to one character the end result is unlikely to be one guy progressing ahead of the party in levels. If that DID happen it wouldn't be exceptionally good for the game. Honestly 4e XP are pretty much a pacing mechanism more than a reward. A LOT of DMs have pretty well given up bothering with them, such as myself at this point. It just isn't worth the bother. Let the players go through a group of encounters and then just level them up when it seems right. </p><p></p><p>In other words I wouldn't bother with giving different XP to different characters. It just needless bookkeeping complexity at best.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5352827, member: 82106"] It all rides on the interpretation of one sentence on page 207 of the RC, which reads "..., there must be line of effect between the origin square of an effect and its intended target for that target to be affected." The issue being the term 'target', which in 4e has a precise technical meaning that doesn't particularly include the Bard in this case. It IS reasonable to construe 'target' to mean anything being affected by the power, but you can argue it either way. Well, by RAW there is no provision in 4e to divide XP any way except evenly amongst all characters present. Presumably they all bear the risks of failure even if some of them don't get a chance to contribute to the solution. By RAW even when a single character accomplishes a minor quest that doesn't involve the other PCs they STILL get an even share of the XP. Personally I look at it this way. In 4e the game is oriented towards a group of PCs of the same level with equal XP progression. The situations where you might want to give different XP to different PCs are relatively limited. Even if you DID give all the XP to one character the end result is unlikely to be one guy progressing ahead of the party in levels. If that DID happen it wouldn't be exceptionally good for the game. Honestly 4e XP are pretty much a pacing mechanism more than a reward. A LOT of DMs have pretty well given up bothering with them, such as myself at this point. It just isn't worth the bother. Let the players go through a group of encounters and then just level them up when it seems right. In other words I wouldn't bother with giving different XP to different characters. It just needless bookkeeping complexity at best. [/QUOTE]
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