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I hate calculating JUMPS!!!
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<blockquote data-quote="candidus_cogitens" data-source="post: 148635" data-attributes="member: 770"><p>Here's my alternative:</p><p></p><p>Standing long jump (in feet): SL = height + 1 ft./ 2 points above 10, -1ft./ 2 points below 10.</p><p>Running long jump (in feet): RL = SL X ( base movement X 10) </p><p>Standing high jump (in feet): SH = 1/3 SL </p><p>Running high jump (in feet): RH = 1/3 RL </p><p>Jump back (in feet): JB = SH</p><p></p><p>****In short, if luck is eliminated by taking 10, a character with average strength, no jump training, no armor, and only lightly encumbered, can make a standing long jump equal to her height. The same character, whose base movement is 30 ft., can jump three times her height (horizontally) with a running start. Jump height is always one third of the jump length. </p><p></p><p>--All jumps have a 1 ft. minimum, unless the character is heavily loaded, in which case it is possible to fail to jump even that far.</p><p>--Run feat: effectively adds 10 ft. to base movement.</p><p>--There is no maximum distance on any jump. A monk’s “leap of the cloud” ability, makes them effectively 10 ft. tall.</p><p>--Optional: subtract 1 ft. from the character’s effective height if they weigh more than 140 lbs., subtract 2 if more than 200 lbs, and subtract 4 if more than 260 lbs.</p><p></p><p>Examples: </p><p>>>Elinnethe the elven monk has a height of 5 ft., a jump modifier of 6. Taking 10 on the jump check, her standing long jump is 8 ft. Her base movement is 30 ft., so her running jumps (long or high) are three times as far as her standing jumps. </p><p>>>Zanzibar, the human paladin is 7 ft. tall, but in his heavy armor his jump modifier is –2. At his best (i.e. with a 20 on his roll), his standing long jump would be 10 ft. (7 – 2 + 5); but at worst (i.e. with a 1 on his roll), he couldn’t clear his own toes (7 – 2 – 4 = -1), if not for the 1 ft. minimum! His movement when armored is only 20 ft., so his running jump is only twice the distance of his standing jump. To jump onto a 4 ft. ledge is an impossible task, from a standing position. It would be the equivalent of a 12 ft. standing long jump—impossible for him, even with extraordinary luck. But taking it at a run, it would be only half as hard (like a 6 ft. SL), which he can manage with only a little luck.</p></blockquote><p></p>
[QUOTE="candidus_cogitens, post: 148635, member: 770"] Here's my alternative: Standing long jump (in feet): SL = height + 1 ft./ 2 points above 10, -1ft./ 2 points below 10. Running long jump (in feet): RL = SL X ( base movement X 10) Standing high jump (in feet): SH = 1/3 SL Running high jump (in feet): RH = 1/3 RL Jump back (in feet): JB = SH ****In short, if luck is eliminated by taking 10, a character with average strength, no jump training, no armor, and only lightly encumbered, can make a standing long jump equal to her height. The same character, whose base movement is 30 ft., can jump three times her height (horizontally) with a running start. Jump height is always one third of the jump length. --All jumps have a 1 ft. minimum, unless the character is heavily loaded, in which case it is possible to fail to jump even that far. --Run feat: effectively adds 10 ft. to base movement. --There is no maximum distance on any jump. A monk’s “leap of the cloud” ability, makes them effectively 10 ft. tall. --Optional: subtract 1 ft. from the character’s effective height if they weigh more than 140 lbs., subtract 2 if more than 200 lbs, and subtract 4 if more than 260 lbs. Examples: >>Elinnethe the elven monk has a height of 5 ft., a jump modifier of 6. Taking 10 on the jump check, her standing long jump is 8 ft. Her base movement is 30 ft., so her running jumps (long or high) are three times as far as her standing jumps. >>Zanzibar, the human paladin is 7 ft. tall, but in his heavy armor his jump modifier is –2. At his best (i.e. with a 20 on his roll), his standing long jump would be 10 ft. (7 – 2 + 5); but at worst (i.e. with a 1 on his roll), he couldn’t clear his own toes (7 – 2 – 4 = -1), if not for the 1 ft. minimum! His movement when armored is only 20 ft., so his running jump is only twice the distance of his standing jump. To jump onto a 4 ft. ledge is an impossible task, from a standing position. It would be the equivalent of a 12 ft. standing long jump—impossible for him, even with extraordinary luck. But taking it at a run, it would be only half as hard (like a 6 ft. SL), which he can manage with only a little luck. [/QUOTE]
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