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I hate Chaotic Neutral
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<blockquote data-quote="Kahuna Burger" data-source="post: 2492972" data-attributes="member: 8439"><p>I have a problem with obstructionist players. The allignment tag they stick on their character is secondary. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>I've had a couple of characters I would consider chaotic neutral (I usually apply the allignment lables after playing them for a while and getting a feel for their personalities) and they got involved for many reasons, from "sounds like fun" to "ooh, a challenge!" to, of course "Well, I better come along to keep you out of trouble." </p><p></p><p></p><p>see for me, I'd be just as annoyed at having to rely on alturism or duty as money. I like to just be able to rely on the characters' sense of adventure and curiosity and wanderlust, which are not strictly related to allignment but define (to me) an underlying 'adventurer' personality. If I say "the talk of the tavern is that a hunting party has return frightened by a set of tracks that they cannot identify but seem to belong to a beast three times larger than a horse, and now people are wondering if seemingly unrelated disapearances are connected" I don't care if the chaotic good type says "Oh! we must determine if this beast is evil and if so destroy it to save any future innocents," or if the nature character type says "tracks they have never see before? might be something obvious, but it might be something new and interesting," or if the greedy type says "bet I could get a months worth of free meals off being the hero of this little town, and maybe it collects valuables off its victims!" I just expect them to all say in one way or another "mysterious and possibly challenging, let's check it out!"</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 2492972, member: 8439"] I have a problem with obstructionist players. The allignment tag they stick on their character is secondary. ;) I've had a couple of characters I would consider chaotic neutral (I usually apply the allignment lables after playing them for a while and getting a feel for their personalities) and they got involved for many reasons, from "sounds like fun" to "ooh, a challenge!" to, of course "Well, I better come along to keep you out of trouble." see for me, I'd be just as annoyed at having to rely on alturism or duty as money. I like to just be able to rely on the characters' sense of adventure and curiosity and wanderlust, which are not strictly related to allignment but define (to me) an underlying 'adventurer' personality. If I say "the talk of the tavern is that a hunting party has return frightened by a set of tracks that they cannot identify but seem to belong to a beast three times larger than a horse, and now people are wondering if seemingly unrelated disapearances are connected" I don't care if the chaotic good type says "Oh! we must determine if this beast is evil and if so destroy it to save any future innocents," or if the nature character type says "tracks they have never see before? might be something obvious, but it might be something new and interesting," or if the greedy type says "bet I could get a months worth of free meals off being the hero of this little town, and maybe it collects valuables off its victims!" I just expect them to all say in one way or another "mysterious and possibly challenging, let's check it out!" [/QUOTE]
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