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I hate Chaotic Neutral
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<blockquote data-quote="painandgreed" data-source="post: 2493484" data-attributes="member: 24969"><p>I've found that getting players to do anything without personal gain is near impossible no matter what alignment. Evil, good or neutral, players are motivated by bettering their characters. I've seen very few players that had alturistic goals that wasn't arm twisting created by the DM, basically saying "you're good, you have to do this." Such adventures are much like seeing "chick flicks". i may go see one with my girlfriend evey now and then just to make her happy, but it's not like I'm really enjoying it.</p><p></p><p>Getting players to give their characters motivations is hard no matter what alignment they choose. I ask for players to supply both short term and long term goals for their characters, bascially provide your own side adventures, yet getting them to actually do so is like pulling teeth even if you give large rewards for such. While some players can do that most seem to only be capable of being led by the nose by their DM. I think this is a learned behavior because if I start a person new to RPGs off with developing their own motivations, they seem to do it much easier than those who have been playing for many years.</p><p></p><p>As other have pointed out, in 3.x, neutral means still having compassion for your fellow creatures. Compassion for those who deserve compassion and none for those who don't. Once they lose that compassion for their fellow beigns, then they are technically evil even if they don't activly wish others harm.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2493484, member: 24969"] I've found that getting players to do anything without personal gain is near impossible no matter what alignment. Evil, good or neutral, players are motivated by bettering their characters. I've seen very few players that had alturistic goals that wasn't arm twisting created by the DM, basically saying "you're good, you have to do this." Such adventures are much like seeing "chick flicks". i may go see one with my girlfriend evey now and then just to make her happy, but it's not like I'm really enjoying it. Getting players to give their characters motivations is hard no matter what alignment they choose. I ask for players to supply both short term and long term goals for their characters, bascially provide your own side adventures, yet getting them to actually do so is like pulling teeth even if you give large rewards for such. While some players can do that most seem to only be capable of being led by the nose by their DM. I think this is a learned behavior because if I start a person new to RPGs off with developing their own motivations, they seem to do it much easier than those who have been playing for many years. As other have pointed out, in 3.x, neutral means still having compassion for your fellow creatures. Compassion for those who deserve compassion and none for those who don't. Once they lose that compassion for their fellow beigns, then they are technically evil even if they don't activly wish others harm. [/QUOTE]
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