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I hate Chaotic Neutral
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<blockquote data-quote="Jack of Shadows" data-source="post: 2493609" data-attributes="member: 3276"><p>Well,</p><p></p><p>You can try a little experiment. Don't let the players pick their alignments. Observe their actions throughout the first adventure and then assign an alignment to them that best suits the way the character acted. You can take this even further and not tell the players what you decided. If their character seems to be straying significantly over time change the alignment. This gets a little difficult when you come to divine users however as they have alignment restrictions. This is best handled through guidance. For example if you think a Paladin is going to do something outside their alignment say something like "Do you think that action is in line with the Paladinic code/ teachings of Wee Jas/ balance of the natural world?". And always pose it as a question and not a statement. That way the player is asking themselves and they doen't feel they are being dictated to. This way alignment will reflect the character rather than the character reflecting the alignment.</p><p></p><p>N.B. I've never tried this and, in fact, only just thought of the idea just before posting this. If anyone tries it let me know how it went.</p><p></p><p>Jack</p></blockquote><p></p>
[QUOTE="Jack of Shadows, post: 2493609, member: 3276"] Well, You can try a little experiment. Don't let the players pick their alignments. Observe their actions throughout the first adventure and then assign an alignment to them that best suits the way the character acted. You can take this even further and not tell the players what you decided. If their character seems to be straying significantly over time change the alignment. This gets a little difficult when you come to divine users however as they have alignment restrictions. This is best handled through guidance. For example if you think a Paladin is going to do something outside their alignment say something like "Do you think that action is in line with the Paladinic code/ teachings of Wee Jas/ balance of the natural world?". And always pose it as a question and not a statement. That way the player is asking themselves and they doen't feel they are being dictated to. This way alignment will reflect the character rather than the character reflecting the alignment. N.B. I've never tried this and, in fact, only just thought of the idea just before posting this. If anyone tries it let me know how it went. Jack [/QUOTE]
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