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I hate Chaotic Neutral
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<blockquote data-quote="rowport" data-source="post: 2493637" data-attributes="member: 9729"><p>Crothian-</p><p></p><p>FWIW, as a player of CN characters, I think this approach is totally fair and reasonable. I think there can be valid reasons for the CN to go with the party other than altruism, anyway- maybe he is smart enough to reason out what will happen to him if left by the party in a dangerous dungeon, say. So self-preservation wins. Or, perhaps he makes a bargain with the goodie-goodie Paladin, whose sense of duty will obligate him to satisfy the debt i.e. Rogue says, "I will go with you guys to rescue the Princess for now, and even search out the traps for you, but *only* if you then agree to increase my share of the take we find on the way." Or Barbarian Druid says, "Pah! I will agree to join you on this fool's errand, if you then assist me in my quest to thwart the river polluters of the nearby City!"</p><p></p><p>That way, not only does alignment become an interesting in-character motivator and roleplaying tool, but can also drive new adventures via character goals! I think it really just speaks to the willingness of the players and GM to handle inner-party conflict. Personally, I think it can be fun.</p></blockquote><p></p>
[QUOTE="rowport, post: 2493637, member: 9729"] Crothian- FWIW, as a player of CN characters, I think this approach is totally fair and reasonable. I think there can be valid reasons for the CN to go with the party other than altruism, anyway- maybe he is smart enough to reason out what will happen to him if left by the party in a dangerous dungeon, say. So self-preservation wins. Or, perhaps he makes a bargain with the goodie-goodie Paladin, whose sense of duty will obligate him to satisfy the debt i.e. Rogue says, "I will go with you guys to rescue the Princess for now, and even search out the traps for you, but *only* if you then agree to increase my share of the take we find on the way." Or Barbarian Druid says, "Pah! I will agree to join you on this fool's errand, if you then assist me in my quest to thwart the river polluters of the nearby City!" That way, not only does alignment become an interesting in-character motivator and roleplaying tool, but can also drive new adventures via character goals! I think it really just speaks to the willingness of the players and GM to handle inner-party conflict. Personally, I think it can be fun. [/QUOTE]
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