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I hate Chaotic Neutral
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<blockquote data-quote="William Ronald" data-source="post: 2494365" data-attributes="member: 426"><p>Good points, Kahuna Burger. I think the problem we are seeing here is one of obstructionist players. I think that sometimes obstructionist players can try to pick alignments that justify any and all actions.</p><p></p><p>A lawful character may or may not provide a plot hook. I think that alignment is an aspect of character development, not the pinacle of development. I have seen obstructionist players of lawful good characters (the self-righteous paladin type) and from players of chaotic neutral characters (the I can do anything I want, don't blame me type.) </p><p></p><p>A lawful character can be a solitary figure, like a hermit. However, most people in a campaign -- even chaotic characters -- are part of a community of some sort. They may be very individualistic, but they may have some lose rules on how to interact with each other. Chaotic does not necessarily mean a complete absence of rules and standards. Even a chaotic evil character may be devoted to a cause or a person -- a family member or a lover.</p><p></p><p>I think a good DM can think of what connections a character has as a spur for adventure. For example, a character might adventure out of a set of principles, or to prove himself, or to help a community or individual. I think that perhaps something that a DM can work on with players are some things that are important to their characters. This may help define a character and create adventuring ideas. (For example, a character may have a mentor who may need some help every now and then. Or a character may chose to follow the wanderings of a famous ancestor or cultural hero.)</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2494365, member: 426"] Good points, Kahuna Burger. I think the problem we are seeing here is one of obstructionist players. I think that sometimes obstructionist players can try to pick alignments that justify any and all actions. A lawful character may or may not provide a plot hook. I think that alignment is an aspect of character development, not the pinacle of development. I have seen obstructionist players of lawful good characters (the self-righteous paladin type) and from players of chaotic neutral characters (the I can do anything I want, don't blame me type.) A lawful character can be a solitary figure, like a hermit. However, most people in a campaign -- even chaotic characters -- are part of a community of some sort. They may be very individualistic, but they may have some lose rules on how to interact with each other. Chaotic does not necessarily mean a complete absence of rules and standards. Even a chaotic evil character may be devoted to a cause or a person -- a family member or a lover. I think a good DM can think of what connections a character has as a spur for adventure. For example, a character might adventure out of a set of principles, or to prove himself, or to help a community or individual. I think that perhaps something that a DM can work on with players are some things that are important to their characters. This may help define a character and create adventuring ideas. (For example, a character may have a mentor who may need some help every now and then. Or a character may chose to follow the wanderings of a famous ancestor or cultural hero.) [/QUOTE]
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