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I hate Chaotic Neutral
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<blockquote data-quote="CronoDekar" data-source="post: 2495884" data-attributes="member: 5998"><p>The interesting thing when I think about it, is that TN should have more motivation troubles than CN, supposing you don't go for the "balance" approach to TN. At least CN could theoretically be interested in toppling dictators, or taking down The Man. TN's interest? "... eh, more money would be nice, but I don't care that much about changing things." (Not that TN can have no motivation, just that I'd imagine they'd have this problem more than CN.) Of course though, I still have seen the problem mainly with players that have CN down on their sheets.</p><p></p><p>Anyway, I like the idea of requiring players to give you goals and motivations for the character, and it's reasonable to ask that they don't put "treasure" as one of these. Require that they at least give you some cursory background or personality that drives them on. Another thing I personally do is just put the characters in a group before the campaign even starts with some sort of goal. They may have different reasons they want to complete this goal, but they all have at least one.</p></blockquote><p></p>
[QUOTE="CronoDekar, post: 2495884, member: 5998"] The interesting thing when I think about it, is that TN should have more motivation troubles than CN, supposing you don't go for the "balance" approach to TN. At least CN could theoretically be interested in toppling dictators, or taking down The Man. TN's interest? "... eh, more money would be nice, but I don't care that much about changing things." (Not that TN can have no motivation, just that I'd imagine they'd have this problem more than CN.) Of course though, I still have seen the problem mainly with players that have CN down on their sheets. Anyway, I like the idea of requiring players to give you goals and motivations for the character, and it's reasonable to ask that they don't put "treasure" as one of these. Require that they at least give you some cursory background or personality that drives them on. Another thing I personally do is just put the characters in a group before the campaign even starts with some sort of goal. They may have different reasons they want to complete this goal, but they all have at least one. [/QUOTE]
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