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General Tabletop Discussion
*Dungeons & Dragons
I hate choosing between ASIs and Feats
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<blockquote data-quote="77IM" data-source="post: 6876676" data-attributes="member: 12377"><p>Yes. I hate this too. To me, choosing between a feat and an ability score is an un-fun choice, for all the reasons you mentioned. I hate the feeling that creating the character I want will make that character less mechanically effective. Even if it's only slightly less!</p><p></p><p>Here's a paradox: I only want to pick feats that are an integral part of my character concept. But if it's an integral part of my character concept, I generally want to pick it <em>early</em>, not late. So waiting until level 12+ is not a fun option for me. </p><p></p><p>Furthermore, the presence of a feat leads to a sort of "concept inflation" where other special abilities that reinforce a character concept somehow feel less. For example, in a game without feats, if you want to play greatsword weaponmaster (that's your schtick) you just play a fighter or paladin and pick up Greatweapon fighting style and have a good Strength and use a greatsword a lot. In a game with feats you should also take Heavy Weapon Mastery or else you can't really claim to be especially good at fighting with a greatsword. Heaven forbid they publish a sword-related feat because now you'll need that too. A document with a dozen sword-related feats would be a nightmare! I'd much rather pick one thing that says "greatsword weaponmaster" and be done, rather than having to build that up.</p><p></p><p>I might like the feat system better if the feats themselves didn't mostly suck. Aside from a few OP feats, most are not worth taking. In theory, if feats were exactly balanced with ASIs, choosing between them wouldn't be so bad; it'd be a question of whether my character concept is better represented by special training and experience (feats) or raw talent (ASIs).</p></blockquote><p></p>
[QUOTE="77IM, post: 6876676, member: 12377"] Yes. I hate this too. To me, choosing between a feat and an ability score is an un-fun choice, for all the reasons you mentioned. I hate the feeling that creating the character I want will make that character less mechanically effective. Even if it's only slightly less! Here's a paradox: I only want to pick feats that are an integral part of my character concept. But if it's an integral part of my character concept, I generally want to pick it [I]early[/I], not late. So waiting until level 12+ is not a fun option for me. Furthermore, the presence of a feat leads to a sort of "concept inflation" where other special abilities that reinforce a character concept somehow feel less. For example, in a game without feats, if you want to play greatsword weaponmaster (that's your schtick) you just play a fighter or paladin and pick up Greatweapon fighting style and have a good Strength and use a greatsword a lot. In a game with feats you should also take Heavy Weapon Mastery or else you can't really claim to be especially good at fighting with a greatsword. Heaven forbid they publish a sword-related feat because now you'll need that too. A document with a dozen sword-related feats would be a nightmare! I'd much rather pick one thing that says "greatsword weaponmaster" and be done, rather than having to build that up. I might like the feat system better if the feats themselves didn't mostly suck. Aside from a few OP feats, most are not worth taking. In theory, if feats were exactly balanced with ASIs, choosing between them wouldn't be so bad; it'd be a question of whether my character concept is better represented by special training and experience (feats) or raw talent (ASIs). [/QUOTE]
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I hate choosing between ASIs and Feats
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