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General Tabletop Discussion
*Dungeons & Dragons
I hate choosing between ASIs and Feats
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<blockquote data-quote="CapnZapp" data-source="post: 6876691" data-attributes="member: 12731"><p>I hear your pain. </p><p></p><p>This isn't an area where I could see them doing it differently, however. I am personally convinced the choice is a superb design decision, simply because of the existence of your "OP Feats".</p><p></p><p>But that doesn't mean I don't understand your point of view. </p><p></p><p>My best suggestion: identify a list of "fun things that aren't as powerful" and simply allow each player to pick one at character creation.</p><p></p><p>At least, that's what I did <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Here's my list of "background feats":</p><p></p><p style="margin-left: 20px"><em>The first player rolls 1d12 three times and chooses one of the feats indicated as a bonus feat. Then the second player rolls, and so on.</em></p> <p style="margin-left: 20px"><em>1. Actor</em></p> <p style="margin-left: 20px"><em>2. Dungeon Delver</em></p> <p style="margin-left: 20px"><em>3. Healer</em></p> <p style="margin-left: 20px"><em>4. Inspiring Leader</em></p> <p style="margin-left: 20px"><em>5. Keen Mind & Linguist</em></p> <p style="margin-left: 20px"><em>6. Lucky</em></p> <p style="margin-left: 20px"><em>7. Magic Initiate</em></p> <p style="margin-left: 20px"><em>8. Martial Adept</em></p> <p style="margin-left: 20px"><em>9. Ritual Caster</em></p> <p style="margin-left: 20px"><em>10.Skilled</em></p> <p style="margin-left: 20px"><em>11.Tavern Brawler</em></p> <p style="margin-left: 20px"><em>12.Tough</em></p> <p style="margin-left: 20px"><em></em></p><p></p><p>Some of these choices aren't all that bad. In fact some are very powerful and impact the campaign on a daily basis (Healer, Inspiring Leader). So the list isn't purely built from a power perspective; some feats make too much sense as starting feats not to be in there. </p><p></p><p>Perhaps the best example is Lucky. Yes, it's a desirable feat. But it's perhaps the most appropriate feat to start out with since "you were born lucky". So it had to be on the list.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6876691, member: 12731"] I hear your pain. This isn't an area where I could see them doing it differently, however. I am personally convinced the choice is a superb design decision, simply because of the existence of your "OP Feats". But that doesn't mean I don't understand your point of view. My best suggestion: identify a list of "fun things that aren't as powerful" and simply allow each player to pick one at character creation. At least, that's what I did :) Here's my list of "background feats": [INDENT][I]The first player rolls 1d12 three times and chooses one of the feats indicated as a bonus feat. Then the second player rolls, and so on. 1. Actor 2. Dungeon Delver 3. Healer 4. Inspiring Leader 5. Keen Mind & Linguist 6. Lucky 7. Magic Initiate 8. Martial Adept 9. Ritual Caster 10.Skilled 11.Tavern Brawler 12.Tough [/I][/INDENT] Some of these choices aren't all that bad. In fact some are very powerful and impact the campaign on a daily basis (Healer, Inspiring Leader). So the list isn't purely built from a power perspective; some feats make too much sense as starting feats not to be in there. Perhaps the best example is Lucky. Yes, it's a desirable feat. But it's perhaps the most appropriate feat to start out with since "you were born lucky". So it had to be on the list. [/QUOTE]
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I hate choosing between ASIs and Feats
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