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General Tabletop Discussion
*Dungeons & Dragons
I hate choosing between ASIs and Feats
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6877288" data-attributes="member: 6787650"><p>Not better than an 18 in AD&D. Not only did an 18 unlock exceptional strength shenanigans and/or a 70% boost to HP and/or amazingly good AC, but if you didn't roll an 18 Int you could <em>never</em> become an archmage[1] and cast 9th level spells. (And it also hurt your chances at spell research and your ability to learn spells at lower levels too.) In 5E you can be a perfectly functional wizard with an Int of 16. So what if you are 20% less efficient at binding demons with Planar Binding? It's only money. Maybe it's worth it to be a Lucky wizard or a Mage Slayer wizard[2] instead of a supergenius wizard.</p><p></p><p>That's why feats are so popular in 5E, I think. It's because there really isn't that much difference in effectiveness between a middling-high stat and an ultra-high stat. It's the exact opposite of AD&D in that respect. I enjoy 4d6d1 and even 3d6 in order in 5E; but I don't really enjoy 3d6 in 2nd edition, because the stakes are so much higher.</p><p></p><p>[1] Well, unless you were willing to wait ninety years or so until your age modifiers boosted your Int, or you cast a bunch of Wishes, each of which could IIRC raise your Int by 0.1 points, so twenty Wishes would get you from Int 16 to 18.</p><p></p><p>[2] Interestingly, Mage Slayer helps you resist your own spells. E.g. you are more likely to get away with dropping a Web spell or Stinking Cloud on your own position because you have advantage to your saves against it.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6877288, member: 6787650"] Not better than an 18 in AD&D. Not only did an 18 unlock exceptional strength shenanigans and/or a 70% boost to HP and/or amazingly good AC, but if you didn't roll an 18 Int you could [I]never[/I] become an archmage[1] and cast 9th level spells. (And it also hurt your chances at spell research and your ability to learn spells at lower levels too.) In 5E you can be a perfectly functional wizard with an Int of 16. So what if you are 20% less efficient at binding demons with Planar Binding? It's only money. Maybe it's worth it to be a Lucky wizard or a Mage Slayer wizard[2] instead of a supergenius wizard. That's why feats are so popular in 5E, I think. It's because there really isn't that much difference in effectiveness between a middling-high stat and an ultra-high stat. It's the exact opposite of AD&D in that respect. I enjoy 4d6d1 and even 3d6 in order in 5E; but I don't really enjoy 3d6 in 2nd edition, because the stakes are so much higher. [1] Well, unless you were willing to wait ninety years or so until your age modifiers boosted your Int, or you cast a bunch of Wishes, each of which could IIRC raise your Int by 0.1 points, so twenty Wishes would get you from Int 16 to 18. [2] Interestingly, Mage Slayer helps you resist your own spells. E.g. you are more likely to get away with dropping a Web spell or Stinking Cloud on your own position because you have advantage to your saves against it. [/QUOTE]
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I hate choosing between ASIs and Feats
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