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I hate choosing between ASIs and Feats
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<blockquote data-quote="CapnZapp" data-source="post: 6879035" data-attributes="member: 12731"><p>Thank you. </p><p></p><p>But so far, all you have is a bunch of plusses and minuses. </p><p></p><p>Let me assign numbers for the severity of each of these:</p><p></p><p><strong>(-) Logistics. </strong>"Classic" campaign ("clean" heroes AD&D style, faux-medieval campaign-world with easy access to horse "shops" and stables, "normal" terrain): -1</p><p>"Angsty" campaign (dirty, ambigous anti-heroes, fantastical terrain such as deserts, laval fields, underdark etc): -5</p><p><strong>(-) Availability. </strong>Classic: -2 Angsty: -5</p><p><strong>(+) Advantage on your melee attacks against Medium creatures: </strong>Classic:+3 Angsty +2</p><p><strong>(+) Mobility: </strong>Classic:+5 Angsty: +2 (great on green fields against infantry stupid enough to leave broken ground)</p><p><strong>(+) Extra opportunity attacks:</strong>Classic: +2 Angsty: +2</p><p><strong>(+) Better blocking/tanking:</strong>Classic: +1 Angsty +1 (the St Knight vs Giant/Dragon simply doesn't happen often) </p><p><strong>(+) Weird combos.</strong>Classic: +0 (don't make the foe WANT to eat your horse) Angsty +2</p><p><strong>(-) Stealth:</strong>Classic: -1 Angsty: -5 (knights don't stealth anyways)</p><p><strong>(-) Vulnerability to Pushing attacks:</strong>Classic: 0 Angsty 0 (use combat saddle)</p><p></p><p>TL;DR: Don't take McCombat if you expect to ride a horse into the Underdark</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6879035, member: 12731"] Thank you. But so far, all you have is a bunch of plusses and minuses. Let me assign numbers for the severity of each of these: [B](-) Logistics. [/B]"Classic" campaign ("clean" heroes AD&D style, faux-medieval campaign-world with easy access to horse "shops" and stables, "normal" terrain): -1 "Angsty" campaign (dirty, ambigous anti-heroes, fantastical terrain such as deserts, laval fields, underdark etc): -5 [B](-) Availability. [/B]Classic: -2 Angsty: -5 [B](+) Advantage on your melee attacks against Medium creatures: [/B]Classic:+3 Angsty +2 [B](+) Mobility: [/B]Classic:+5 Angsty: +2 (great on green fields against infantry stupid enough to leave broken ground) [B](+) Extra opportunity attacks:[/B]Classic: +2 Angsty: +2 [B](+) Better blocking/tanking:[/B]Classic: +1 Angsty +1 (the St Knight vs Giant/Dragon simply doesn't happen often) [B](+) Weird combos.[/B]Classic: +0 (don't make the foe WANT to eat your horse) Angsty +2 [B](-) Stealth:[/B]Classic: -1 Angsty: -5 (knights don't stealth anyways) [B](-) Vulnerability to Pushing attacks:[/B]Classic: 0 Angsty 0 (use combat saddle) TL;DR: Don't take McCombat if you expect to ride a horse into the Underdark [/QUOTE]
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