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I hate game balance!
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 4332598" data-attributes="member: 2810"><p>I disagree. There's no stat requirement, just skill checks. Most of those are either 'arcane' which is a pre-req for casting the ritual in the first place, and with 4e's skill system, have a skill requirement isn't the burden it was in 3e for non-skillmonkeys. Plus, the skill check is usually not pass/fail, it adds to the presumed success. Acquiring the ritual itself isn't much of a burden, especially if there is already a wizard in the party to bogart spells from. GM fiat to prevent a ritual isn't a rules issue.</p><p></p><p>In 3e, you had to multiclass, incurring XP penalties where applicable, and delay/lose benefits to the primary class, have the relevant stat, high enough class level (as opposed to character level in 4e), and still had to acquire the spell. You did gain combat spells, but the effetive lag in caster level hurt that in many cases.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 4332598, member: 2810"] I disagree. There's no stat requirement, just skill checks. Most of those are either 'arcane' which is a pre-req for casting the ritual in the first place, and with 4e's skill system, have a skill requirement isn't the burden it was in 3e for non-skillmonkeys. Plus, the skill check is usually not pass/fail, it adds to the presumed success. Acquiring the ritual itself isn't much of a burden, especially if there is already a wizard in the party to bogart spells from. GM fiat to prevent a ritual isn't a rules issue. In 3e, you had to multiclass, incurring XP penalties where applicable, and delay/lose benefits to the primary class, have the relevant stat, high enough class level (as opposed to character level in 4e), and still had to acquire the spell. You did gain combat spells, but the effetive lag in caster level hurt that in many cases. [/QUOTE]
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I hate game balance!
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