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I hate game balance!
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<blockquote data-quote="WayneLigon" data-source="post: 4332646" data-attributes="member: 3649"><p>You like blurring the lines, or you want niche protection. Which is it, because you can't have both.</p><p></p><p></p><p></p><p>As has been pointed out to you, that doesn't exist in D&D. After a certain level in 1/2/3E, the mage or cleric can do everything the other classes can do, plus their own stuff, especially if you don't put some limits on downtime (which governs making scrolls and potions) or the '15-minute adventuring day' (which lets them start every series of encounters with their full complement of spells). The higher level you go, the less niche protection there is especially when secondary books keep providing the spellcasters with cool toys while the others, sometimes, get an equipment upgrade or a superior feat.</p><p></p><p></p><p></p><p>That's a lot of fun if you're the mage. If you're anyone but the mage, it gets damned boring to sit there while he solves all the problems. </p><p></p><p>I've left games where, basically, we all sat around and watched one character do everyones job for them. In a balanced game, we all have a role to play and play it well.</p><p></p><p></p><p></p><p>Certainly this is the case in the real world. It's <em>always </em> better to be a member of the aristocracy, regardless of time period.</p><p></p><p>If we really wanted a game that reflected this aspect of it, we'd be back playing a game where everything was more or less randomized, including our level. There have been games like that and they're not around anymore because most people won't put up with that crap. </p><p></p><p>(Rolemaster is a good example of this; if you roll super-well in three or four primary attributes you will forever-more dominate that game, to the point that no matter what items or classes anyone else chooses, they'll quickly realize that in actuality they're just along for the ride, so to speak).</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4332646, member: 3649"] You like blurring the lines, or you want niche protection. Which is it, because you can't have both. As has been pointed out to you, that doesn't exist in D&D. After a certain level in 1/2/3E, the mage or cleric can do everything the other classes can do, plus their own stuff, especially if you don't put some limits on downtime (which governs making scrolls and potions) or the '15-minute adventuring day' (which lets them start every series of encounters with their full complement of spells). The higher level you go, the less niche protection there is especially when secondary books keep providing the spellcasters with cool toys while the others, sometimes, get an equipment upgrade or a superior feat. That's a lot of fun if you're the mage. If you're anyone but the mage, it gets damned boring to sit there while he solves all the problems. I've left games where, basically, we all sat around and watched one character do everyones job for them. In a balanced game, we all have a role to play and play it well. Certainly this is the case in the real world. It's [I]always [/I] better to be a member of the aristocracy, regardless of time period. If we really wanted a game that reflected this aspect of it, we'd be back playing a game where everything was more or less randomized, including our level. There have been games like that and they're not around anymore because most people won't put up with that crap. (Rolemaster is a good example of this; if you roll super-well in three or four primary attributes you will forever-more dominate that game, to the point that no matter what items or classes anyone else chooses, they'll quickly realize that in actuality they're just along for the ride, so to speak). [/QUOTE]
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