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I hate game balance!
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<blockquote data-quote="Canaan" data-source="post: 4332767" data-attributes="member: 40239"><p>Well, thanks for the apology, as I was about to smack you. As to your argument that the mage used to be able to overshadow all other characters, I agree that in 3.5 that was the case. I would also say that in 3.0 it was the priest that was the uber-class.</p><p></p><p>But 2d edition had it right. Yes, a mage became very powerful at upper levels, but his mighty magical power was for naught in a melee fight. And spells? Well, he never got them automatically and had to search and adventure to find even the least powerful of spells. The DM was able to control the power level of the wizard simply by restricting access to spells. And what about "spells per day?" I seem to recall that a wizard had very few spells each day in his arsenal. Notwithstanding any of the foregoing, isn't this a "roleplaying" game? Why are we talking about "game balance" for such a creature?</p></blockquote><p></p>
[QUOTE="Canaan, post: 4332767, member: 40239"] Well, thanks for the apology, as I was about to smack you. As to your argument that the mage used to be able to overshadow all other characters, I agree that in 3.5 that was the case. I would also say that in 3.0 it was the priest that was the uber-class. But 2d edition had it right. Yes, a mage became very powerful at upper levels, but his mighty magical power was for naught in a melee fight. And spells? Well, he never got them automatically and had to search and adventure to find even the least powerful of spells. The DM was able to control the power level of the wizard simply by restricting access to spells. And what about "spells per day?" I seem to recall that a wizard had very few spells each day in his arsenal. Notwithstanding any of the foregoing, isn't this a "roleplaying" game? Why are we talking about "game balance" for such a creature? [/QUOTE]
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