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I hate game balance!
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<blockquote data-quote="WayneLigon" data-source="post: 4333019" data-attributes="member: 3649"><p>Mages sucked in melee right up until they introduced the <em>stoneskin </em> spell. If they ever get that spell or one or two similar things, their fear of fighters is gone because by the time the fighter can beat down their defenses they've already killed him.</p><p></p><p></p><p></p><p>Up until the first time you have a mage as an opponent for the party. Unless things go horribly wrong, when you defeat that mage then the party mages are going to take his spellbook, hole up for a week and use <em>write </em> to write all his spells into their books. You gave him <em>disintergration</em>, <em>lightning bolt </em> and <em>passwall</em>? Well, now the PC's have it, too.</p><p></p><p>This is one reason that virtually all magical opponents in early 3E adventures were sorcerers, because they didn't have a ready-made store of mage-power-up on hand.</p><p></p><p></p><p></p><p>That's true until he hits about 8th level. </p><p></p><p>And there is the '15-minute adventuring day' phenomenon that still existed to a lesser extent in 1E; once the mage or (especially) cleric was out of spells, play stopped unless the GM was able to arrange things otherwise. Thus, it didn't really matter how many spells per day he had; he'd effectively have them all for every major encounter area.</p><p></p><p>This is before he finds things like a ring of wizardry, pearl of power or scrolls.</p><p></p><p></p><p></p><p>No matter how much immersion and roleplaying you're doing, it's still a game and constructed like a game. It still sucks when someone is so vastly superior to you that your PC might as well be a pack mule.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 4333019, member: 3649"] Mages sucked in melee right up until they introduced the [I]stoneskin [/I] spell. If they ever get that spell or one or two similar things, their fear of fighters is gone because by the time the fighter can beat down their defenses they've already killed him. Up until the first time you have a mage as an opponent for the party. Unless things go horribly wrong, when you defeat that mage then the party mages are going to take his spellbook, hole up for a week and use [I]write [/I] to write all his spells into their books. You gave him [I]disintergration[/I], [I]lightning bolt [/I] and [I]passwall[/I]? Well, now the PC's have it, too. This is one reason that virtually all magical opponents in early 3E adventures were sorcerers, because they didn't have a ready-made store of mage-power-up on hand. That's true until he hits about 8th level. And there is the '15-minute adventuring day' phenomenon that still existed to a lesser extent in 1E; once the mage or (especially) cleric was out of spells, play stopped unless the GM was able to arrange things otherwise. Thus, it didn't really matter how many spells per day he had; he'd effectively have them all for every major encounter area. This is before he finds things like a ring of wizardry, pearl of power or scrolls. No matter how much immersion and roleplaying you're doing, it's still a game and constructed like a game. It still sucks when someone is so vastly superior to you that your PC might as well be a pack mule. [/QUOTE]
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I hate game balance!
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