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I hate game balance!
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<blockquote data-quote="Remathilis" data-source="post: 4333457" data-attributes="member: 7635"><p>::raises hand::</p><p></p><p>I was the thief in a game that consisted of three mages, a fighter, and a rogue (clerics? we don't need no stinkin' clerics!). For a while, was really useful. However, as the three mages realized there were only so many fireballs needed, they began to branch out. One of them got the clever idea to branch out into "utility" magic; he had all the blaster power he needed from a wand of fireballs and a couple prepped attack spells (+ whatever the other wizards had). He began to research, learn, and memorize spells like fly, imp. invisibility, knock, true-seeing, charm person, tenser's floating disc, several teleports and (of course) polymorph self. </p><p></p><p>Between the other mages downing everything typically in 2-3 rounds thanks to save-or-dies or high damage output spells and utility mage being able to most mundane things with 100% success, the fighter and I became useless. The fighter took to fighting with a dagger (he was a high str fighter spec in bastard sword) since he knew he didn't need to do damage, just take a few blows until the mages were done. They would ask me to perform my "thiefly duties" just to see if it could save them a spell slot, but there was no REAL price for failure, other than an expended spell slot. In order to balance against the wizard-brigade, the DM resorted to more and more powerful monsters, meaning the fighter and I made more trips to-and-from the afterlife guarding the mages while they did their thing.</p><p></p><p>I enjoyed the game for the story it told, but to be honest I wanted to be something more than a "Staff of Trapfinding" on the wizards' belt. </p><p></p><p>I lived through it in 2nd and 3rd edition. I liked the group, and I liked the DM, but I generally was disappointed with the fact that no matter how hard we tried, the wizards-three dominated the game and (even when we traded a wizard for a cleric and gained a ranger) the casters (now two wiz + clr) were the only important element of combat. The ranger, fighter(now fighter/wizard, can't beat em...) and rogue just running interference. I was sad to see the game end, but I was relieved to be done with it and play something useful in the next one (I called the cleric)</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4333457, member: 7635"] ::raises hand:: I was the thief in a game that consisted of three mages, a fighter, and a rogue (clerics? we don't need no stinkin' clerics!). For a while, was really useful. However, as the three mages realized there were only so many fireballs needed, they began to branch out. One of them got the clever idea to branch out into "utility" magic; he had all the blaster power he needed from a wand of fireballs and a couple prepped attack spells (+ whatever the other wizards had). He began to research, learn, and memorize spells like fly, imp. invisibility, knock, true-seeing, charm person, tenser's floating disc, several teleports and (of course) polymorph self. Between the other mages downing everything typically in 2-3 rounds thanks to save-or-dies or high damage output spells and utility mage being able to most mundane things with 100% success, the fighter and I became useless. The fighter took to fighting with a dagger (he was a high str fighter spec in bastard sword) since he knew he didn't need to do damage, just take a few blows until the mages were done. They would ask me to perform my "thiefly duties" just to see if it could save them a spell slot, but there was no REAL price for failure, other than an expended spell slot. In order to balance against the wizard-brigade, the DM resorted to more and more powerful monsters, meaning the fighter and I made more trips to-and-from the afterlife guarding the mages while they did their thing. I enjoyed the game for the story it told, but to be honest I wanted to be something more than a "Staff of Trapfinding" on the wizards' belt. I lived through it in 2nd and 3rd edition. I liked the group, and I liked the DM, but I generally was disappointed with the fact that no matter how hard we tried, the wizards-three dominated the game and (even when we traded a wizard for a cleric and gained a ranger) the casters (now two wiz + clr) were the only important element of combat. The ranger, fighter(now fighter/wizard, can't beat em...) and rogue just running interference. I was sad to see the game end, but I was relieved to be done with it and play something useful in the next one (I called the cleric) [/QUOTE]
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I hate game balance!
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