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I hate game balance!
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4333474" data-attributes="member: 2020"><p>You can't design a D&D game that auto-happys everyone who plays it with no effort on anyone's part. </p><p> D&D doesn't work like that. D&D is dependent on interpersonal communication, interaction, group work. D&D is not a video game, nor is it a take-it-as-is-or-leave-it situation like a formal chess tournament.</p><p></p><p> D&D works because the DM and the players work to make it work.</p><p> If the DM and players refuse to work to make it work, it will *not* work. And that reality is not something that can be 'ruled' away, 'balanced' away, or otherwise 'fixed.'</p><p></p><p> There are no easy answers. And we D&Ders know, from painful and bitter experience, that there are no easy answers in D&D.</p><p></p><p> So yeah, the DM is stuck with a heavy burden. 'Fixing' the game with a new edition doesn't fix his or her problem at all. </p><p> Is this fair to the DM? No. </p><p> In the 1E DMG, you will see the writing: 'welcome to the ranks of the overworked and underappreciated.' Those words of wisdom applied then, apply now, and will always apply.</p><p></p><p> DMing was, is, and will always be hard, challenging, too much work, and underappreciated. But I do not think people will stop DMing because of this. People who DM, find ways to share in the fun despite these realities. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4333474, member: 2020"] You can't design a D&D game that auto-happys everyone who plays it with no effort on anyone's part. D&D doesn't work like that. D&D is dependent on interpersonal communication, interaction, group work. D&D is not a video game, nor is it a take-it-as-is-or-leave-it situation like a formal chess tournament. D&D works because the DM and the players work to make it work. If the DM and players refuse to work to make it work, it will *not* work. And that reality is not something that can be 'ruled' away, 'balanced' away, or otherwise 'fixed.' There are no easy answers. And we D&Ders know, from painful and bitter experience, that there are no easy answers in D&D. So yeah, the DM is stuck with a heavy burden. 'Fixing' the game with a new edition doesn't fix his or her problem at all. Is this fair to the DM? No. In the 1E DMG, you will see the writing: 'welcome to the ranks of the overworked and underappreciated.' Those words of wisdom applied then, apply now, and will always apply. DMing was, is, and will always be hard, challenging, too much work, and underappreciated. But I do not think people will stop DMing because of this. People who DM, find ways to share in the fun despite these realities. :) [/QUOTE]
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I hate game balance!
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