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I hate game balance!
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<blockquote data-quote="The Little Raven" data-source="post: 4333545" data-attributes="member: 10095"><p>You say "let" as if you have some kind of choice in the matter. Sometimes you need to win a fight so you don't die, and that requires your healer to spend all his spells healing, or requires your wizard to unload his glass cannon.</p><p></p><p></p><p></p><p>And a smart player knows that you won't have a later if you save your spells and let the party die. Suggesting that you can easily opt not to use spells and have no negative impact on your party's success in encounters is giving the player's far more control of the plot and encounters than actually exists.</p><p></p><p></p><p></p><p>Running out of spells entirely is what fuels the 15-minute adventuring day. However, my primary complaint (which you haven't addressed) isn't the 15-minute adventuring day, but rather the "wizard uber alles" design philosophy that finally got the axe in 4th Edition.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4333545, member: 10095"] You say "let" as if you have some kind of choice in the matter. Sometimes you need to win a fight so you don't die, and that requires your healer to spend all his spells healing, or requires your wizard to unload his glass cannon. And a smart player knows that you won't have a later if you save your spells and let the party die. Suggesting that you can easily opt not to use spells and have no negative impact on your party's success in encounters is giving the player's far more control of the plot and encounters than actually exists. Running out of spells entirely is what fuels the 15-minute adventuring day. However, my primary complaint (which you haven't addressed) isn't the 15-minute adventuring day, but rather the "wizard uber alles" design philosophy that finally got the axe in 4th Edition. [/QUOTE]
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