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I hate game balance!
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<blockquote data-quote="MerricB" data-source="post: 4333613" data-attributes="member: 3586"><p>Honestly, you really, really, really need to play some 4e, and for more than just one or two sessions. The classes play quite differently, and more and more once you get to the higher levels.</p><p></p><p>In AD&D, the cleric and fighter are nearly identical at 1st level. They're both primarily melee combatants. Sure, the fighter probably does a point or two more damage and the cleric can cast a couple of cure light wounds spells, but that's about all the difference they have.</p><p></p><p>By 10th level, they're acting quite a bit differently.</p><p></p><p>It's the same in 4e, although even at 1st level there's differentiation. Our combat last Sunday saw the Fighter, Paladin and Warlord in melee with a bunch of kobolds whilst the Wizard was blowing them up with his blast ability and the Warlock was striking from the rear. Then the tide turned and the Wizard and Warlock found themselves in melee... it wasn't good for those two characters.</p><p></p><p>At 20th level, what are all those characters going to be doing?</p><p></p><p>The Fighter is hitting everyone adjacent to him quite hard.</p><p></p><p>The Cleric is calling down the wrath of his god, affecting all creatures near him, or buffing his allies.</p><p></p><p>The Rogue is darting in and out, hitting one opponent for lots of damage (either in melee or ranged).</p><p></p><p>The Wizard is raining down death from afar, affecting many enemies at once.</p><p></p><p>All of their styles are quite distinct - the number of opponents they affect, the range at which they work, the secondary conditions they create, and even the damage they do.</p><p></p><p>The big difference is that the Wizard isn't useless after using his big spells, and that the non-spellcasters have utility abilities that aren't overwhelmed by the spellcasters.</p><p></p><p><em>Play D&D 4E</em>. You really need to see it in play for a few sessions until you understand what its strengths are, and what its weaknesses are.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4333613, member: 3586"] Honestly, you really, really, really need to play some 4e, and for more than just one or two sessions. The classes play quite differently, and more and more once you get to the higher levels. In AD&D, the cleric and fighter are nearly identical at 1st level. They're both primarily melee combatants. Sure, the fighter probably does a point or two more damage and the cleric can cast a couple of cure light wounds spells, but that's about all the difference they have. By 10th level, they're acting quite a bit differently. It's the same in 4e, although even at 1st level there's differentiation. Our combat last Sunday saw the Fighter, Paladin and Warlord in melee with a bunch of kobolds whilst the Wizard was blowing them up with his blast ability and the Warlock was striking from the rear. Then the tide turned and the Wizard and Warlock found themselves in melee... it wasn't good for those two characters. At 20th level, what are all those characters going to be doing? The Fighter is hitting everyone adjacent to him quite hard. The Cleric is calling down the wrath of his god, affecting all creatures near him, or buffing his allies. The Rogue is darting in and out, hitting one opponent for lots of damage (either in melee or ranged). The Wizard is raining down death from afar, affecting many enemies at once. All of their styles are quite distinct - the number of opponents they affect, the range at which they work, the secondary conditions they create, and even the damage they do. The big difference is that the Wizard isn't useless after using his big spells, and that the non-spellcasters have utility abilities that aren't overwhelmed by the spellcasters. [i]Play D&D 4E[/i]. You really need to see it in play for a few sessions until you understand what its strengths are, and what its weaknesses are. Cheers! [/QUOTE]
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