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I hate game balance!
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4333630" data-attributes="member: 2020"><p>I happen to think he was a very good game designer. Just my opinion.</p><p> And Monte Cook, and the others ... are really good designers. Again, my opinion.</p><p></p><p></p><p></p><p> Do you expect perfection out of Gary Gygax? Out of others? You won't get it.</p><p> Modify your game outside of Gygax's concepts to suit your needs! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p> Then redesign it the way you want. Gary Gygax made it clear you could do that. That was a part of the framework of the rules. If you didn't like it, you could change it.</p><p> But don't just sit there and complain. DO something about the situation.</p><p></p><p> </p><p></p><p> Bad game design? That is your opinion.</p><p> I happen to think it was very GOOD game design.</p><p> </p><p> </p><p></p><p> (blinks)</p><p></p><p> Gary Gygax put an immense amount of effort into the game. A lot of other people put immense amounts of effort into the game. The list of these people is legion, and their efforts are epic.</p><p> But they cannot create perfection, and they cannot please everyone, all the time. Who could hope to do that?</p><p> </p><p> I'll say it again: D&D is not an auto-happy game. You know that. If you are a DM, you *really* know that. You must work for the fun, work for the reward, be you a player or a DM. You get back, what you put into the game.</p><p> The designers cannot grant you satisfaction (although it isn't for lack of trying ... they have tried very hard.) YOU must make the effort to find the satisfaction and reward you seek out of the game.</p><p></p><p> As for the wizard, Gygax's wizard is an ultimate example of this philosophy, In Game.</p><p> The wizard must work incredibly hard, incredibly long, without reward, without recompense, in extreme danger of dying, for level after level after level. Without cleverness, wit, luck, and work, her life expectancy is measured in 1 round increments.</p><p> But the big payback comes, and she is eventually the strongest of all the characters, and she can hurl mighty magics. A very fine case of Perseverence Pays. Great rewards go to those who make great effort.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4333630, member: 2020"] I happen to think he was a very good game designer. Just my opinion. And Monte Cook, and the others ... are really good designers. Again, my opinion. Do you expect perfection out of Gary Gygax? Out of others? You won't get it. Modify your game outside of Gygax's concepts to suit your needs! :) Then redesign it the way you want. Gary Gygax made it clear you could do that. That was a part of the framework of the rules. If you didn't like it, you could change it. But don't just sit there and complain. DO something about the situation. Bad game design? That is your opinion. I happen to think it was very GOOD game design. (blinks) Gary Gygax put an immense amount of effort into the game. A lot of other people put immense amounts of effort into the game. The list of these people is legion, and their efforts are epic. But they cannot create perfection, and they cannot please everyone, all the time. Who could hope to do that? I'll say it again: D&D is not an auto-happy game. You know that. If you are a DM, you *really* know that. You must work for the fun, work for the reward, be you a player or a DM. You get back, what you put into the game. The designers cannot grant you satisfaction (although it isn't for lack of trying ... they have tried very hard.) YOU must make the effort to find the satisfaction and reward you seek out of the game. As for the wizard, Gygax's wizard is an ultimate example of this philosophy, In Game. The wizard must work incredibly hard, incredibly long, without reward, without recompense, in extreme danger of dying, for level after level after level. Without cleverness, wit, luck, and work, her life expectancy is measured in 1 round increments. But the big payback comes, and she is eventually the strongest of all the characters, and she can hurl mighty magics. A very fine case of Perseverence Pays. Great rewards go to those who make great effort. [/QUOTE]
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