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I hate game balance!
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<blockquote data-quote="Barastrondo" data-source="post: 4333697" data-attributes="member: 3820"><p>Right. Now, consider if you had been allowed pregenerated characters of a reasonable level 8 or so. If anybody were playing a wizard, he would not have had to endure levels 1-7. Therefore, he suffered no real tradeoff for the powers of level 8+. If you played that game with the requisite characters without spending a year building a party up to that, the "characters are unequal at every level but balanced over time" approach has failed you.</p><p></p><p>Is the answer not to play fun and exciting adventures for higher-level characters if you haven't "earned" the right? I say hell no. Ravenloft is a classic, and not letting people experience it because they haven't slogged through the prerequisite levels is being miserly. People should have the opportunity to play it. </p><p></p><p>I therefore think it's good design to have characters balanced with one another at all levels, so that everyone is having fun at 1st level, everyone is having fun with the pickup Ravenloft module at 8th level, and everyone is having fun at 20th level. I think it's too early to say just how successful 4e is at that, but at the moment I'd say it's very admirable that they even looked at that problem and tried to address it.</p><p></p><p></p><p></p><p>(tips imaginary hat)</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 4333697, member: 3820"] Right. Now, consider if you had been allowed pregenerated characters of a reasonable level 8 or so. If anybody were playing a wizard, he would not have had to endure levels 1-7. Therefore, he suffered no real tradeoff for the powers of level 8+. If you played that game with the requisite characters without spending a year building a party up to that, the "characters are unequal at every level but balanced over time" approach has failed you. Is the answer not to play fun and exciting adventures for higher-level characters if you haven't "earned" the right? I say hell no. Ravenloft is a classic, and not letting people experience it because they haven't slogged through the prerequisite levels is being miserly. People should have the opportunity to play it. I therefore think it's good design to have characters balanced with one another at all levels, so that everyone is having fun at 1st level, everyone is having fun with the pickup Ravenloft module at 8th level, and everyone is having fun at 20th level. I think it's too early to say just how successful 4e is at that, but at the moment I'd say it's very admirable that they even looked at that problem and tried to address it. (tips imaginary hat) [/QUOTE]
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