Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
I hate game balance!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 4337145" data-attributes="member: 35909"><p>I agree, it certainly doesn't hurt to provide more advice in the DMG and maybe even the PH about how ot deal with such issues and to make it clear the point is to have fun, and that often times, trampling all over the rules with some clever loophole that makes your character ridiculuously overpowered compared to everyone else is almost always not fun for the rest of the group. Just cause something's an option doesn't make it a good idea to take it. And while it'd be nice if there were a system with no openings for abuse, this will just never happen. D&D is a very intricate game, with so many different variables going on at once (which is awesome!) that it's impossible for the designers to forsee every potential broken combo. Even 4E, with its focus on balance at any expense, had been broken before it even officially went on sale, thanks to Cascade of blades. Frankly, comparing the core 3E books to the core 4E, I'm not sure which edition even has the most potential abuses. 3E once high level spells come into play, but for the levels most often played at, it's not much worse in that regard, IMHO. Ultimately, it's up to the DM to take charge in these situations, and for the group to agree on what to do, rather than bicker over it, when a player's new power / feat / item / whatever becomes too much. I don't see why the rules themselves should be turning the dungeon into a padded cell, if you will, when such measures barely help.</p><p></p><p></p><p></p><p>It is rather unfortunate, and I know not all who are new will want to come back after a bad experience, but even so. IME, rotten players will be rotten no matter what system you use, and they'll find a way to ruin the game anyway. In some ways, it might be better in the "wild west" of 3E where such players tend to stick out rather quickly than in 4E, where they can't do too much damage to the game at any one point (due to the wholesale slaughter of any potentially overpowered options in the interest of balance), and so instead slowly degrade it over time. I'd rather just weed such people out early, drop them from the group, and move on, instead of realizing the problem deep into a campaign and things getting messier. I don't know if that makes any sense to you, it's hard for me to explain.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4337145, member: 35909"] I agree, it certainly doesn't hurt to provide more advice in the DMG and maybe even the PH about how ot deal with such issues and to make it clear the point is to have fun, and that often times, trampling all over the rules with some clever loophole that makes your character ridiculuously overpowered compared to everyone else is almost always not fun for the rest of the group. Just cause something's an option doesn't make it a good idea to take it. And while it'd be nice if there were a system with no openings for abuse, this will just never happen. D&D is a very intricate game, with so many different variables going on at once (which is awesome!) that it's impossible for the designers to forsee every potential broken combo. Even 4E, with its focus on balance at any expense, had been broken before it even officially went on sale, thanks to Cascade of blades. Frankly, comparing the core 3E books to the core 4E, I'm not sure which edition even has the most potential abuses. 3E once high level spells come into play, but for the levels most often played at, it's not much worse in that regard, IMHO. Ultimately, it's up to the DM to take charge in these situations, and for the group to agree on what to do, rather than bicker over it, when a player's new power / feat / item / whatever becomes too much. I don't see why the rules themselves should be turning the dungeon into a padded cell, if you will, when such measures barely help. It is rather unfortunate, and I know not all who are new will want to come back after a bad experience, but even so. IME, rotten players will be rotten no matter what system you use, and they'll find a way to ruin the game anyway. In some ways, it might be better in the "wild west" of 3E where such players tend to stick out rather quickly than in 4E, where they can't do too much damage to the game at any one point (due to the wholesale slaughter of any potentially overpowered options in the interest of balance), and so instead slowly degrade it over time. I'd rather just weed such people out early, drop them from the group, and move on, instead of realizing the problem deep into a campaign and things getting messier. I don't know if that makes any sense to you, it's hard for me to explain. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I hate game balance!
Top