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I hate game balance!
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4337333" data-attributes="member: 710"><p>On balance leading to every class being equal: </p><p>Let's compare two powers:</p><p></p><p>Tide of Iron - Fighter Attack 1</p><p>At-Will - Martial, Weapon</p><p>Standard Action; Melee weapon</p><p>Requirement: You must be using a shield.</p><p>Target: One creature</p><p>Attack: Str vs AC</p><p>Hit: 1 [W] + STR damage and you push the target 1 square if it is your size or smaller then you.</p><p></p><p>Thunderweave - Wizard Attak 1</p><p>At-Will - Arcane, Implement, Thunder</p><p>Standard Action; Close blast 3</p><p>Target: Each creature in blast</p><p>Attack: INT vs Fort</p><p>Hit: 1d6+INT damage, and you push the target WIS squares. </p><p></p><p>These powers alone are not balanced. If I was aiming for power-gamig and could get Thunderweave instead of Tide of Iron, I'd do so. </p><p>The powers have two common aspects: They deal damage, and they push their targets.</p><p>But the differences in play are strong - Tide of Iron targets only one creature, Thunderweave all creates in an adjacent 3x3 square area (including allies). Aside from the possibility of "friendly fire" accidents, Thunderweave is clearly stronger then Tide of Iron.</p><p></p><p>The balance is not achieved by these powers being very similar, or even equally powerful. They are achieved because the Fighter will always be in melee, has more hit points and more healing surges and a better AC then the Wizard, while the Wizard rarely wants to get this close to his enemies, and has a low AC and fewer hit points.</p><p></p><p>The balance is achieved because combined with all other class abilties and powers, the Wizard and the Fighter will play very differently and have different goals on the battlefield. The balance is achieved because the classes are so different.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4337333, member: 710"] On balance leading to every class being equal: Let's compare two powers: Tide of Iron - Fighter Attack 1 At-Will - Martial, Weapon Standard Action; Melee weapon Requirement: You must be using a shield. Target: One creature Attack: Str vs AC Hit: 1 [W] + STR damage and you push the target 1 square if it is your size or smaller then you. Thunderweave - Wizard Attak 1 At-Will - Arcane, Implement, Thunder Standard Action; Close blast 3 Target: Each creature in blast Attack: INT vs Fort Hit: 1d6+INT damage, and you push the target WIS squares. These powers alone are not balanced. If I was aiming for power-gamig and could get Thunderweave instead of Tide of Iron, I'd do so. The powers have two common aspects: They deal damage, and they push their targets. But the differences in play are strong - Tide of Iron targets only one creature, Thunderweave all creates in an adjacent 3x3 square area (including allies). Aside from the possibility of "friendly fire" accidents, Thunderweave is clearly stronger then Tide of Iron. The balance is not achieved by these powers being very similar, or even equally powerful. They are achieved because the Fighter will always be in melee, has more hit points and more healing surges and a better AC then the Wizard, while the Wizard rarely wants to get this close to his enemies, and has a low AC and fewer hit points. The balance is achieved because combined with all other class abilties and powers, the Wizard and the Fighter will play very differently and have different goals on the battlefield. The balance is achieved because the classes are so different. [/QUOTE]
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